#107 - Hitmonchan
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Hitmonchan's Stats
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| HP: |
50 |
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| Attack: |
105 |
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| Defense: |
79 |
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| Special Attack: |
35 |
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| Special Defense: |
110 |
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| Speed: |
76 |
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| Average: |
75.8 |
Base Stat Total: 455 | ||||
Abilities
| Keen Eye | Prevents accuracy from being lowered. |
| Iron Fist | Strengthens punch-based moves to 1.2×- their power. |
| Dream World Abilities | |
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| Inner Focus | Prevents flinching. |
Micellaneous
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Evolution Chain
| Baby | Base | ||||||||
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Breeding
| Gender Rate | Male only |
| Growth Rate | medium |
| Steps to Hatch | 6630 / 3570 |
| Hatch Counter | 25 |
| Egg Groups | Humanshape |
Compatibility
| Hitmonchan's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Hitmonchan sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting. |
| SoulSilver | Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn. |
| HeartGold | Its punches slice the air. However, it seems to need a short break after fighting for three minutes. |
| Platinum, Pearl, Diamond | The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Revenge |
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60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
| 1 | Comet Punch |
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18 | 85% | 15 | Hits 2-5 times in one turn. |
| 6 | Agility |
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-- | -- | 30 | Raises the user's Speed by two stages. |
| 11 | Pursuit |
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40 | 100% | 20 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| 16 | Bullet Punch |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| 16 | Mach Punch |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| 21 | Feint |
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50 | 100% | 10 | Only works if the target uses Protect or Detect on this turn. |
| 26 | Vacuum Wave |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| 31 | Quick Guard |
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-- | -- | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| 36 | ThunderPunch |
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75 | 100% | 15 | Has a 10% chance to paralyze the target. |
| 36 | Fire Punch |
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75 | 100% | 15 | Has a 10% chance to burn the target. |
| 36 | Ice Punch |
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75 | 100% | 15 | Has a 10% chance to freeze the target. |
| 41 | Sky Uppercut |
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85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. |
| 46 | Mega Punch |
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80 | 85% | 20 | Inflicts regular damage with no additional effect. |
| 51 | Detect |
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-- | -- | 5 | Prevents any moves from hitting the user this turn. |
| 56 | Focus Punch |
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150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
| 61 | Counter |
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1 | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| 66 | Close Combat |
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120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Counter |
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1 | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Hi Jump Kick |
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130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Mind Reader |
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-- | -- | 5 | Ensures that the user's next move will hit the target. |
| Mach Punch |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Endure |
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-- | -- | 10 | Prevents the user's HP from lowering below 1 this turn. |
| Pursuit |
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40 | 100% | 20 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| Rapid Spin |
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20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Helping Hand |
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-- | -- | 20 | Ally's next move inflicts half more damage. |
| Feint |
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50 | 100% | 10 | Only works if the target uses Protect or Detect on this turn. |
| Vacuum Wave |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| Bullet Punch |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Work Up |
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-- | -- | 30 | Raises the user's Attack and Special Attack by one stage each. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Brick Break |
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75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Rock Tomb |
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50 | 80% | 10 | Has a 100% chance to lower the target's Speed by one stage. |
| Bulk Up |
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-- | -- | 20 | Raises the user's Attack and Defense by one stage. |
| Fling |
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1 | 100% | 10 | Throws held item at the target; power depends on the item. |
| Focus Blast |
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120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Stone Edge |
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100 | 80% | 5 | Has an increased chance for a critical hit. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Retaliate |
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70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
| Bulldoze |
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60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Low Sweep |
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60 | 100% | 20 | Lowers the target's Speed by one stage. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Earthquake |
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100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Rock Slide |
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75 | 90% | 10 | Has a 30% chance to make the target flinch. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Thief |
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40 | 100% | 10 | Takes the target's item. |