#107 - Hitmonchan

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pokeball.png The Basics
Hitmonchan

Hitmonchan Hitmonchan
Generation I
fighting
Damage Taken
normal 1 × fighting 1 ×
flying 2 × poison 1 ×
ground 1 × rock ½ ×
bug ½ × ghost 1 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 2 ×
ice 1 × dragon 1 ×
dark ½ ×
Hitmonchan's Stats
Max Med Min
HP:
50
304 304 304
Attack:
105
339 309 278
Defense:
79
282 257 231
Special Attack:
35
185 169 152
Special Defense:
110
350 319 287
Speed:
76
276 251 225
Average:
75.8
Base Stat Total: 455
Abilities
Keen Eye Prevents accuracy from being lowered.
Iron Fist Strengthens punch-based moves to 1.2×- their power.
Dream World Abilities
Inner Focus Prevents flinching.
Micellaneous
Effort Points 2 Special Defense
Wild Hold Items None
Gender Rate Male only
Capture Rate 45
Base Happiness 70
Base Experience 140
Growth Rate medium
lucky-egg.png Breeding and Evolution
Evolution Chain
Baby Base
Tyrogue
Tyrogue
Baby form
Hitmonlee
Hitmonlee
Level up at level 20 or higher with higher Defense then Attack
Hitmonchan
Hitmonchan
Level up at level 20 or higher with higher Attack then Defense
Hitmontop
Hitmontop
Level up at level 20 or higher with the same Defense and Attack
Breeding
Gender Rate Male only
Growth Rate medium
Steps to Hatch 6630 / 3570
Hatch Counter 25
Egg Groups Humanshape
oran-berry.png Flavor
Hitmonchan's Sprites
Normal Shiny
Front Hitmonchan Hitmonchan
Back Hitmonchan Hitmonchan
See more Hitmonchan sprites
Flavor Text
Versions Flavor Text
White, Black The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.
SoulSilver Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.
HeartGold Its punches slice the air. However, it seems to need a short break after fighting for three minutes.
Platinum, Pearl, Diamond The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.
Flavor Data
Species Punching
Color Brown
Height 1.4 m or 4' 7"
Weight 50.2 kg or 110.67 lb
Habitat urban
Bodyshape Humanoid
Footprint 107.png
Cry Download
All Pokemon Cries
tm-fighting.png
Hitmonchan's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Revenge fighting physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Comet Punch normal physical 18 85% 15 Hits 2-5 times in one turn.
6 Agility psychic non-damaging -- -- 30 Raises the user's Speed by two stages.
11 Pursuit dark physical 40 100% 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
16 Bullet Punch steel physical 40 100% 30 Inflicts regular damage with no additional effect.
16 Mach Punch fighting physical 40 100% 30 Inflicts regular damage with no additional effect.
21 Feint normal physical 50 100% 10 Only works if the target uses Protect or Detect on this turn.
26 Vacuum Wave fighting special 40 100% 30 Inflicts regular damage with no additional effect.
31 Quick Guard fighting non-damaging -- -- 15 Prevents any priority moves from hitting friendly Pokémon this turn.
36 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
36 Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
36 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
41 Sky Uppercut fighting physical 85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
46 Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
51 Detect fighting non-damaging -- -- 5 Prevents any moves from hitting the user this turn.
56 Focus Punch fighting physical 150 100% 20 If the user takes damage before attacking, the attack is canceled.
61 Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
66 Close Combat fighting physical 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Egg Moves
Name Type Class Power Accuracy PP Effect
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Hi Jump Kick fighting physical 130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Mind Reader normal non-damaging -- -- 5 Ensures that the user's next move will hit the target.
Mach Punch fighting physical 40 100% 30 Inflicts regular damage with no additional effect.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Pursuit dark physical 40 100% 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Rapid Spin normal physical 20 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Feint normal physical 50 100% 10 Only works if the target uses Protect or Detect on this turn.
Vacuum Wave fighting special 40 100% 30 Inflicts regular damage with no additional effect.
Bullet Punch steel physical 40 100% 30 Inflicts regular damage with no additional effect.
Machine Moves
Name Type Class Power Accuracy PP Effect
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Bulk Up fighting non-damaging -- -- 20 Raises the user's Attack and Defense by one stage.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Low Sweep fighting physical 60 100% 20 Lowers the target's Speed by one stage.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Thief dark physical 40 100% 10 Takes the target's item.
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