#449 - Hippopotas

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Hippopotas

Hippopotas Hippopotas
Generation IV
ground
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison ½ ×
ground 1 × rock ½ ×
bug 1 × ghost 1 ×
steel 1 × fire 1 ×
water 2 × grass 2 ×
electric 0 × psychic 1 ×
ice 2 × dragon 1 ×
dark 1 ×
Hippopotas's Stats
Max Med Min
HP:
68
340 340 340
Attack:
72
267 243 218
Defense:
78
280 255 229
Special Attack:
38
192 175 157
Special Defense:
42
201 183 164
Speed:
32
179 163 146
Average:
55
Base Stat Total: 330
Abilities
Sand Stream Summons a sandstorm that lasts indefinitely upon entering battle.
Dream World Abilities
Sand Force Strengthens Rock, Ground, and Steel moves to 1.3×- their power during a sandstorm.
Micellaneous
Effort Points 1 Defense
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 140
Base Happiness 70
Base Experience 95
Growth Rate slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Hippopotas's Sprites
Normal Shiny
Front Hippopotas Hippopotas
Back Hippopotas Hippopotas
See more Hippopotas sprites
Flavor Text
Versions Flavor Text
White, Black It shuts its nostrils tight then travels through sand as if walking. They form colonies of around ten.
SoulSilver, HeartGold It shrouds itself in sand to ward off germs. It travels easily through the sands of the desert.
Platinum It shuts its nostrils tight then travels through sand as if walking. They form colonies of around ten.
Pearl It enshrouds itself with sand to protect itself from germs. It does not enjoy getting wet.
Diamond It lives in arid places. Instead of perspiration, it expels grainy sand from its body.
Flavor Data
Species Hippo
Color Brown
Height 0.8 m or 2' 7"
Weight 49.5 kg or 109.13 lb
Habitat FireRed/LeafGreen Only
Bodyshape Quadruped
Footprint 449.png
Cry Download
All Pokemon Cries
tm-ground.png
Hippopotas's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
1 Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
7 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
13 Yawn normal non-damaging -- -- 10 Target sleeps at the end of the next turn.
19 Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
25 Sand Tomb ground physical 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
44 Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
50 Fissure ground physical 1 30% 5 Causes a one-hit KO.
Egg Moves
Name Type Class Power Accuracy PP Effect
Whirlwind normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Stockpile normal non-damaging -- -- 20 Stores energy up to three times for use with Spit Up and Swallow.
Spit Up normal special 1 100% 10 Power is 100 times the amount of energy Stockpiled.
Swallow normal non-damaging -- -- 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Revenge fighting physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Slack Off normal non-damaging -- -- 10 Heals the user by half its max HP.
Sand Tomb ground physical 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Machine Moves
Name Type Class Power Accuracy PP Effect
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
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