#485 - Heatran

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pokeball.png The Basics
Damage Taken
normal ½ × fighting 2 ×
flying ½ × poison 0 ×
ground 4 × rock 1 ×
bug ¼ × ghost ½ ×
steel ¼ × fire 1 ×
water 2 × grass ¼ ×
electric 1 × psychic ½ ×
ice ¼ × dragon ½ ×
dark ½ ×
Heatran's Stats
Max Med Min
HP:
91
386 386 386
Attack:
90
306 279 251
Defense:
106
342 311 279
Special Attack:
130
394 359 323
Special Defense:
106
342 311 279
Speed:
77
278 253 227
Average:
100
Base Stat Total: 600
Abilities
Flash Fire Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5×- damage until it leaves battle.
Dream World Abilities
Flame Body Has a 30% chance of burning attacking Pokémon on contact.
Micellaneous
Effort Points 3 Special Attack
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 3
Base Happiness 100
Base Experience 215
Growth Rate slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Heatran Heatran doesn't evolve!
Breeding
Gender Rate 50% male
50% female
Growth Rate slow
Steps to Hatch 2805 / 1530
Hatch Counter 10
Egg Groups No Eggs
Compatibility
Heatran Heatran cannot breed!
oran-berry.png Flavor
Heatran's Sprites
Normal Shiny
Front Heatran Heatran
Back Heatran Heatran
See more Heatran sprites
Flavor Text
Versions Flavor Text
White, Black Its body is made of rugged steel. However, it is partially melted in spots because of its own heat.
SoulSilver, HeartGold Boiling blood, like magma, circulates through its body. It makes its dwelling place in volcanic caves.
Platinum Its body is made of rugged steel. However, it is partially melted in spots because of its own heat.
Pearl, Diamond It dwells in volcanic caves. It digs in with its cross-shaped feet to crawl on ceilings and walls.
Flavor Data
Species Lava Dome
Color Brown
Height 1.7 m or 5' 6"
Weight 430 kg or 947.98 lb
Habitat FireRed/LeafGreen Only
Bodyshape Quadruped
Footprint 485.png
Cry Download
All Pokemon Cries
tm-fire.png
Heatran's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
9 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
17 Fire Fang fire physical 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
25 Metal Sound steel non-damaging -- 85% 40 Lowers the target's Special Defense by two stages.
33 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Scary Face normal non-damaging -- 90% 10 Lowers the target's Speed by two stages.
49 Lava Plume fire special 80 100% 15 Has a 30% chance to burn the target.
57 Fire Spin fire special 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
65 Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
73 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
81 Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
88 Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
96 Magma Storm fire special 120 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Machine Moves
Name Type Class Power Accuracy PP Effect
Explosion normal physical 250 100% 5 User faints.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Flame Charge fire physical 50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Will-O-Wisp fire non-damaging -- 75% 15 Burns the target.
Flash Cannon steel special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Overheat fire special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Pt Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Pt Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
Pt Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
Pt Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Pt Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HGSS Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
HGSS Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
HGSS Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HGSS Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
HGSS Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
BW2 Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
BW2 Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
BW2 Dark Pulse dark special 80 100% 15 Has a 20% chance to make the target flinch.
BW2 Dragon Pulse dragon special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
BW2 Stealth Rock rock non-damaging -- -- 20 Causes damage when opposing Pokémon switch in.
BW2 Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
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