#093 - Haunter

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pokeball.png The Basics
Damage Taken
normal 0 × fighting 0 ×
flying 1 × poison ¼ ×
ground 2 × rock 1 ×
bug ¼ × ghost 2 ×
steel 1 × fire 1 ×
water 1 × grass ½ ×
electric 1 × psychic 2 ×
ice 1 × dragon 1 ×
dark 2 ×
Haunter's Stats
Max Med Min
HP:
45
294 294 294
Attack:
50
218 199 179
Defense:
45
207 189 170
Special Attack:
115
361 329 296
Special Defense:
55
229 209 188
Speed:
95
317 289 260
Average:
67.5
Base Stat Total: 405
Abilities
Levitate Evades Ground moves.
Micellaneous
Effort Points 2 Special Attack
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 90
Base Happiness 70
Base Experience 126
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1 Stage 2
Gastly
Gastly
Base form
Haunter
Haunter
Level up at level 25 or higher
Gengar
Gengar
Trade
Breeding
Gender Rate 50% male
50% female
Growth Rate medium slow
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Indeterminate
oran-berry.png Flavor
Haunter's Sprites
Normal Shiny
Front Haunter Haunter
Back Haunter Haunter
See more Haunter sprites
Flavor Text
Versions Flavor Text
White, Black It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
SoulSilver Its tongue is made of gas. If licked, its victim starts shaking constantly until death eventually comes.
HeartGold In total darkness, where nothing is visible, HAUNTER lurks, silently stalking its next victim.
Platinum It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
Pearl It licks with its gaseous tongue to steal the victim’s life force. It lurks in darkness for prey.
Diamond It can slip through any obstacle. It lurks inside walls to keep an eye on its foes.
Flavor Data
Species Gas
Color Purple
Height 1.6 m or 5' 2"
Weight 0.1 kg or 0.22 lb
Habitat Cave
Bodyshape Arms
Footprint 93.png
Cry Download
All Pokemon Cries
tm-ghost.png
Haunter's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Hypnosis psychic non-damaging -- 60% 20 Puts the target to sleep.
1 Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
1 Lick ghost physical 20 100% 30 Has a 30% chance to paralyze the target.
5 Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
8 Mean Look normal non-damaging -- -- 5 Prevents the target from leaving battle.
12 Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
15 Night Shade ghost special 1 100% 15 Inflicts damage equal to the user's level.
19 Confuse Ray ghost non-damaging -- 100% 10 Confuses the target.
22 Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
25 Shadow Punch ghost physical 60 -- 20 Never misses.
28 Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
33 Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
39 Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
44 Dark Pulse dark special 80 100% 15 Has a 20% chance to make the target flinch.
50 Destiny Bond ghost non-damaging -- -- 5 If the user faints this turn, the target automatically will, too.
55 Hex ghost special 50 100% 10 Has double power if the target has a major status ailment.
61 Nightmare ghost non-damaging -- 100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
Egg Moves
Name Type Class Power Accuracy PP Effect
Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Disable normal non-damaging -- 100% 20 Disables the target's last used move for 1-8 turns.
Haze ice non-damaging -- -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Smog poison special 20 70% 20 Has a 40% chance to poison the target.
Psywave psychic special 1 80% 15 Inflicts damage between 50% and 150% of the user's level.
Scary Face normal non-damaging -- 90% 10 Lowers the target's Speed by two stages.
Perish Song normal non-damaging -- -- 5 User and target both faint after three turns.
Grudge ghost non-damaging -- -- 5 When the user faints, the PP of the move that fainted it will be reduced to 0.
Astonish ghost physical 30 100% 15 Has a 30% chance to make the target flinch.
Clear Smog poison special 50 -- 15 Removes all of the target's stat modifiers.
Machine Moves
Name Type Class Power Accuracy PP Effect
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Will-O-Wisp fire non-damaging -- 75% 15 Burns the target.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Trick Room psychic non-damaging -- -- 5 For five turns, slower Pokémon will act before faster Pokémon.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Embargo dark non-damaging -- 100% 15 Target cannot use held items.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Explosion normal physical 250 100% 5 User faints.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Thief dark physical 40 100% 10 Takes the target's item.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
E Explosion normal physical 250 100% 5 User faints.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
FRLG Explosion normal physical 250 100% 5 User faints.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Pt Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
Pt ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Pt Trick psychic non-damaging -- 100% 10 User and target swap items.
Pt Knock Off dark physical 20 100% 20 Target drops its held item.
Pt Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
Pt Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
HGSS Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
HGSS ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Pain Split normal non-damaging -- -- 20 Sets the user's and targets's HP to the average of their current HP.
HGSS Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HGSS Trick psychic non-damaging -- 100% 10 User and target swap items.
HGSS Knock Off dark physical 20 100% 20 Target drops its held item.
HGSS Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
HGSS Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
BW2 Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
BW2 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
BW2 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Pain Split normal non-damaging -- -- 20 Sets the user's and targets's HP to the average of their current HP.
BW2 Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
BW2 Trick psychic non-damaging -- 100% 10 User and target swap items.
BW2 Knock Off dark physical 20 100% 20 Target drops its held item.
BW2 Skill Swap psychic non-damaging -- -- 10 User and target swap abilities.
BW2 Snatch dark non-damaging -- -- 10 Steals the target's move, if it's self-targeted.
BW2 Dark Pulse dark special 80 100% 15 Has a 20% chance to make the target flinch.
BW2 Wonder Room psychic non-damaging -- -- 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
BW2 Foul Play dark physical 95 100% 15 Calculates damage with the target's attacking stat.
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