#088 - Grimer

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pokeball.png The Basics
Damage Taken
normal 1 × fighting ½ ×
flying 1 × poison ½ ×
ground 2 × rock 1 ×
bug ½ × ghost 1 ×
steel 1 × fire 1 ×
water 1 × grass ½ ×
electric 1 × psychic 2 ×
ice 1 × dragon 1 ×
dark 1 ×
Grimer's Stats
Max Med Min
HP:
80
364 364 364
Attack:
80
284 259 233
Defense:
50
218 199 179
Special Attack:
40
196 179 161
Special Defense:
50
218 199 179
Speed:
25
163 149 134
Average:
54.2
Base Stat Total: 325
Abilities
Stench Has a chance of making the opponent flinch when attacking.
Sticky Hold Prevents a held item from being removed by other Pokémon.
Dream World Abilities
Poison Touch Has a 20% chance of poisoning Pokémon upon contact when attacking.
Micellaneous
Effort Points 1 HP
Wild Hold Items 5% - Nugget
Gender Rate 50% male
50% female
Capture Rate 190
Base Happiness 70
Base Experience 90
Growth Rate medium
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1
Grimer
Grimer
Base form
Muk
Muk
Level up at level 38 or higher
Breeding
Gender Rate 50% male
50% female
Growth Rate medium
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Indeterminate
oran-berry.png Flavor
Grimer's Sprites
Normal Shiny
Front Grimer Grimer
Back Grimer Grimer
See more Grimer sprites
Flavor Text
Versions Flavor Text
White, Black It was born when sludge in a dirty stream was exposed to the moon's X-rays. It appears among filth.
SoulSilver Wherever GRIMER has passed, so many germs are left behind that no plants will ever grow again.
HeartGold As it moves, it loses bits of its body, from which new GRIMER emerge. This worsens the stench around it.
Platinum, Pearl, Diamond It was born when sludge in a dirty stream was exposed to the moon’s X-rays. It appears among filth.
Flavor Data
Species Sludge
Color Purple
Height 0.9 m or 2' 11"
Weight 30 kg or 66.14 lb
Habitat urban
Bodyshape Arms
Footprint 88.png
Cry Download
All Pokemon Cries
tm-poison.png
Grimer's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Poison Gas poison non-damaging -- 90% 40 Poisons the target.
1 Pound normal physical 40 100% 35 Inflicts regular damage with no additional effect.
4 Harden normal non-damaging -- -- 30 Raises the user's Defense by one stage.
7 Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
12 Disable normal non-damaging -- 100% 20 Disables the target's last used move for 1-8 turns.
17 Minimize normal non-damaging -- -- 20 Raises the user's evasion by two stages.
20 Sludge poison special 65 100% 20 Has a 30% chance to poison the target.
23 Mud Bomb ground special 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
28 Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
33 Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
36 Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
39 Acid Armor poison non-damaging -- -- 40 Raises the user's Defense by two stages.
44 Sludge Wave poison special 95 100% 10 Has a 10% chance to poison the target.
49 Gunk Shot poison physical 120 70% 5 Has a 30% chance to poison the target.
52 Memento dark non-damaging -- 100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Egg Moves
Name Type Class Power Accuracy PP Effect
Haze ice non-damaging -- -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Lick ghost physical 20 100% 30 Has a 30% chance to paralyze the target.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Scary Face normal non-damaging -- 90% 10 Lowers the target's Speed by two stages.
Mean Look normal non-damaging -- -- 5 Prevents the target from leaving battle.
Stockpile normal non-damaging -- -- 20 Stores energy up to three times for use with Spit Up and Swallow.
Spit Up normal special 1 100% 10 Power is 100 times the amount of energy Stockpiled.
Swallow normal non-damaging -- -- 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Imprison psychic non-damaging -- -- 10 Prevents the target from using any moves that the user also knows.
Shadow Punch ghost physical 60 -- 20 Never misses.
Shadow Sneak ghost physical 40 100% 30 Inflicts regular damage with no additional effect.
Acid Spray poison special 40 100% 20 Lowers the target's Special Defense by two stages.
Machine Moves
Name Type Class Power Accuracy PP Effect
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Sludge Wave poison special 95 100% 10 Has a 10% chance to poison the target.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Explosion normal physical 250 100% 5 User faints.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Thief dark physical 40 100% 10 Takes the target's item.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
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