#044 - Gloom

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pokeball.png The Basics
Damage Taken
normal 1 × fighting ½ ×
flying 2 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 1 ×
steel 1 × fire 2 ×
water ½ × grass ¼ ×
electric ½ × psychic 2 ×
ice 2 × dragon 1 ×
dark 1 ×
Gloom's Stats
Max Med Min
HP:
60
324 324 324
Attack:
65
251 229 206
Defense:
70
262 239 215
Special Attack:
85
295 269 242
Special Defense:
75
273 249 224
Speed:
40
196 179 161
Average:
65.8
Base Stat Total: 395
Abilities
Chlorophyll Doubles Speed during strong sunlight.
Dream World Abilities
Stench Has a chance of making the opponent flinch when attacking.
Micellaneous
Effort Points 2 Special Attack
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 120
Base Happiness 70
Base Experience 132
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1 Stage 2
Oddish
Oddish
Base form
Gloom
Gloom
Level up at level 21 or higher
Vileplume
Vileplume
Use item: Leaf Stone
Bellossom
Bellossom
Use item: Sun Stone
Breeding
Gender Rate 50% male
50% female
Growth Rate medium slow
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Plant
oran-berry.png Flavor
Gloom's Sprites
Normal Shiny
Front Gloom Gloom
Back Gloom Gloom
See more Gloom sprites
Flavor Text
Versions Flavor Text
White, Black The honey it drools from its mouth smells so atrocious, it can curl noses more than a mile away.
SoulSilver It secretes a sticky, drool-like honey. Although sweet, it smells too repulsive to get very close.
HeartGold What appears to be drool is actually sweet honey. It is very sticky and clings stubbornly if touched.
Platinum, Pearl, Diamond The honey it drools from its mouth smells so atrocious, it can curl noses more than a mile away.
Flavor Data
Species Weed
Color Blue
Height 0.8 m or 2' 7"
Weight 8.6 kg or 18.96 lb
Habitat grassland
Bodyshape Humanoid
Footprint 44.png
Cry Download
All Pokemon Cries
tm-grass.png
Gloom's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Sweet Scent normal non-damaging -- 100% 20 Lowers the target's evasion by one stage.
1 Absorb grass special 20 100% 25 Heals the user by half the damage inflicted.
1 Acid poison special 40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
5 Sweet Scent normal non-damaging -- 100% 20 Lowers the target's evasion by one stage.
9 Acid poison special 40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
13 PoisonPowder poison non-damaging -- 75% 35 Poisons the target.
15 Stun Spore grass non-damaging -- 75% 30 Paralyzes the target.
17 Sleep Powder grass non-damaging -- 75% 15 Puts the target to sleep.
23 Mega Drain grass special 40 100% 15 Heals the user by half the damage inflicted.
29 Lucky Chant normal non-damaging -- -- 30 Prevents the target from scoring critical hits for five turns.
35 Natural Gift normal physical 1 100% 15 Power and type depend on the held berry.
41 Moonlight normal non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
47 Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
53 Petal Dance grass special 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Egg Moves
Name Type Class Power Accuracy PP Effect
Razor Leaf grass physical 55 95% 25 Has an increased chance for a critical hit.
Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
Nature Power normal non-damaging -- -- 20 Uses a move which depends upon the terrain.
Ingrain grass non-damaging -- -- 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Secret Power normal physical 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Teeter Dance normal non-damaging -- 100% 20 Confuses the target.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
After You normal non-damaging -- -- 15 Makes the target act next this turn.
Machine Moves
Name Type Class Power Accuracy PP Effect
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
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