#487 - Giratina

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pokeball.png The Basics
Damage Taken
normal 0 × fighting 0 ×
flying 1 × poison ½ ×
ground 1 × rock 1 ×
bug ½ × ghost 2 ×
steel 1 × fire ½ ×
water ½ × grass ½ ×
electric ½ × psychic 1 ×
ice 2 × dragon 2 ×
dark 2 ×
Giratina's Stats
Max Med Min
HP:
150
504 504 504
Attack:
100
328 299 269
Defense:
120
372 339 305
Special Attack:
100
328 299 269
Special Defense:
120
372 339 305
Speed:
90
306 279 251
Average:
113.3
Base Stat Total: 680
Abilities
Pressure Increases the PP cost of moves targetting the Pokémon by one.
Dream World Abilities
Telepathy Protects against friendly Pokémon's damaging moves.
Micellaneous
Effort Points 3 HP
Wild Hold Items None
Gender Rate Genderless
Capture Rate 3
Base Happiness 0
Base Experience 220
Growth Rate slow
lucky-egg.png Breeding and Evolution
Alternate Forms
Giratina Giratina
Breeding
Gender Rate Genderless
Growth Rate slow
Steps to Hatch 30855 / 15555
Hatch Counter 120
Egg Groups No Eggs
Compatibility
Giratina Giratina cannot breed!
oran-berry.png Flavor
Giratina's Sprites
Normal Shiny
Front Giratina Giratina
Back Giratina Giratina
See more Giratina sprites
Flavor Text
Versions Flavor Text
White, Black It was banished for its violence. It silently gazed upon the old world from the Distortion World.
SoulSilver, HeartGold This Pokémon is said to live in a world on the reverse side of ours, where common knowledge is distorted and strange.
Platinum It was banished for its violence. It silently gazed upon the old world from the Distortion World.
Pearl, Diamond A Pokémon that is said to live in a world on the reverse side of ours. It appears in an ancient cemetery.
Flavor Data
Species Renegade
Color Black
Height 4.5 m or 14' 9"
Weight 750 kg or 1653.45 lb
Habitat FireRed/LeafGreen Only
Bodyshape Tentacles
Footprint 487.png
Cry Download
All Pokemon Cries
tm-ghost.png
Giratina's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 DragonBreath dragon special 60 100% 20 Has a 30% chance to paralyze the target.
1 Scary Face normal non-damaging -- 90% 10 Lowers the target's Speed by two stages.
6 Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
10 AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
15 Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
19 Shadow Sneak ghost physical 40 100% 30 Inflicts regular damage with no additional effect.
24 Destiny Bond ghost non-damaging -- -- 5 If the user faints this turn, the target automatically will, too.
28 Dragon Claw dragon physical 80 100% 15 Inflicts regular damage with no additional effect.
33 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Aura Sphere fighting special 90 -- 20 Never misses.
42 Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
46 Shadow Force ghost physical 120 100% 5 User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.
50 Hex ghost special 50 100% 10 Has double power if the target has a major status ailment.
Machine Moves
Name Type Class Power Accuracy PP Effect
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Aerial Ace flying physical 60 -- 20 Never misses.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Will-O-Wisp fire non-damaging -- 75% 15 Burns the target.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Dragon Claw dragon physical 80 100% 15 Inflicts regular damage with no additional effect.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Fly flying physical 90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
DP Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
Pt Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pt Twister dragon special 40 100% 20 Has chance to make the target flinch.
Pt AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Pt Air Cutter flying special 55 95% 25 Has an increased chance for a critical hit.
Pt Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Pt Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Pt Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Pt Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
Pt Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
HGSS Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HGSS Pain Split normal non-damaging -- -- 20 Sets the user's and targets's HP to the average of their current HP.
HGSS Twister dragon special 40 100% 20 Has chance to make the target flinch.
HGSS AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Role Play psychic non-damaging -- -- 10 Copies the target's ability.
HGSS Magic Coat psychic non-damaging -- -- 15 Reflects back the first effect move used on the user this turn.
HGSS Air Cutter flying special 55 95% 25 Has an increased chance for a critical hit.
HGSS Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
HGSS Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
HGSS Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
HGSS Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HGSS Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
HGSS Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
HGSS Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
BW Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Pain Split normal non-damaging -- -- 20 Sets the user's and targets's HP to the average of their current HP.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Hyper Voice normal special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
BW2 Dark Pulse dark special 80 100% 15 Has a 20% chance to make the target flinch.
BW2 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
BW2 Dragon Pulse dragon special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
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