#419 - Floatzel
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Floatzel's Stats
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| HP: |
85 |
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| Attack: |
105 |
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| Defense: |
55 |
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| Special Attack: |
85 |
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| Special Defense: |
50 |
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| Speed: |
115 |
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| Average: |
82.5 |
Base Stat Total: 495 | ||||
Abilities
| Swift Swim | Doubles Speed during rain. |
| Dream World Abilities | |
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| Water Veil | Prevents burns. |
Micellaneous
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Evolution Chain
| Floatzel's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Floatzel sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | It is a common sight around fishing ports. It is known to rescue people and carry off prey. |
| SoulSilver, HeartGold | With its flotation sac inflated, it can carry people on its back. It deflates the sac before it dives. |
| Platinum | It is a common sight around fishing ports. It is known to rescue people and carry off prey. |
| Pearl | Its flotation sac developed as a result of pursuing aquatic prey. It can double as a rubber raft. |
| Diamond | It floats using its well-developed flotation sac. It assists in the rescues of drowning people. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Growl |
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-- | 100% | 40 | Lowers the target's Attack by one stage. |
| 1 | Ice Fang |
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65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
| 1 | SonicBoom |
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1 | 90% | 20 | Inflicts 20 points of damage. |
| 1 | Water Sport |
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-- | -- | 15 | All damage from Fire moves is halved until the end of the battle. |
| 1 | Quick Attack |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| 3 | Quick Attack |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| 6 | Water Gun |
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40 | 100% | 25 | Inflicts regular damage with no additional effect. |
| 10 | Pursuit |
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40 | 100% | 20 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| 15 | Swift |
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60 | -- | 20 | Never misses. |
| 21 | Aqua Jet |
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40 | 100% | 20 | Inflicts regular damage with no additional effect. |
| 26 | Crunch |
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80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
| 29 | Agility |
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-- | -- | 30 | Raises the user's Speed by two stages. |
| 39 | Whirlpool |
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35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| 50 | Razor Wind |
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80 | 100% | 10 | Requires a turn to charge before attacking. |
| 62 | Aqua Tail |
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90 | 90% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| DoubleSlap |
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15 | 85% | 10 | Hits 2-5 times in one turn. |
| Headbutt |
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70 | 100% | 15 | Has a 30% chance to make the target flinch. |
| Fury Swipes |
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18 | 80% | 15 | Hits 2-5 times in one turn. |
| Slash |
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70 | 100% | 20 | Has an increased chance for a critical hit. |
| Mud-Slap |
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20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. |
| Fury Cutter |
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20 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| Baton Pass |
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-- | -- | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Odor Sleuth |
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-- | -- | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| Me First |
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1 | -- | 20 | Uses the target's move against it before it attacks, with power increased by half. |
| Aqua Ring |
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-- | -- | 20 | Restores 1/16 of the user's max HP each turn. |
| Aqua Tail |
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90 | 90% | 10 | Inflicts regular damage with no additional effect. |
| Switcheroo |
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-- | 100% | 10 | User and target swap items. |
| Tail Slap |
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25 | 85% | 10 | Hits 2-5 times in one turn. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Scald |
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80 | 100% | 15 | Has a 30% chance to burn the target. |
| Torment |
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-- | 100% | 15 | Prevents the target from using the same move twice in a row. |
| Hail |
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-- | -- | 10 | Changes the weather to a hailstorm for five turns. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Taunt |
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-- | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| Echoed Voice |
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40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Payback |
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50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Bulk Up |
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-- | -- | 20 | Raises the user's Attack and Defense by one stage. |
| Rock Tomb |
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50 | 80% | 10 | Has a 100% chance to lower the target's Speed by one stage. |
| Dive |
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80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |
| Brick Break |
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75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Roar |
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-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Surf |
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95 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
| Focus Blast |
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120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Blizzard |
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120 | 70% | 5 | Has a 10% chance to freeze the target. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Dig |
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80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Ice Beam |
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95 | 100% | 10 | Has a 10% chance to freeze the target. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Waterfall |
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80 | 100% | 15 | Has a 20% chance to make the target flinch. |