#419 - Floatzel

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pokeball.png The Basics
Floatzel

Floatzel Floatzel
Generation IV
water
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 1 ×
steel ½ × fire ½ ×
water ½ × grass 2 ×
electric 2 × psychic 1 ×
ice ½ × dragon 1 ×
dark 1 ×
Floatzel's Stats
Max Med Min
HP:
85
374 374 374
Attack:
105
339 309 278
Defense:
55
229 209 188
Special Attack:
85
295 269 242
Special Defense:
50
218 199 179
Speed:
115
361 329 296
Average:
82.5
Base Stat Total: 495
Abilities
Swift Swim Doubles Speed during rain.
Dream World Abilities
Water Veil Prevents burns.
Micellaneous
Effort Points 2 Speed
Wild Hold Items 5% - Wacan Berry
Gender Rate 50% male
50% female
Capture Rate 75
Base Happiness 70
Base Experience 178
Growth Rate medium
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Floatzel's Sprites
Normal Shiny
Front Floatzel Floatzel
Back Floatzel Floatzel
See more Floatzel sprites
Flavor Text
Versions Flavor Text
White, Black It is a common sight around fishing ports. It is known to rescue people and carry off prey.
SoulSilver, HeartGold With its flotation sac inflated, it can carry people on its back. It deflates the sac before it dives.
Platinum It is a common sight around fishing ports. It is known to rescue people and carry off prey.
Pearl Its flotation sac developed as a result of pursuing aquatic prey. It can double as a rubber raft.
Diamond It floats using its well-developed flotation sac. It assists in the rescues of drowning people.
Flavor Data
Species Sea Weasel
Color Brown
Height 1.1 m or 3' 7"
Weight 33.5 kg or 73.85 lb
Habitat FireRed/LeafGreen Only
Bodyshape Quadruped
Footprint 419.png
Cry Download
All Pokemon Cries
tm-water.png
Floatzel's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
1 Ice Fang ice physical 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 SonicBoom normal special 1 90% 20 Inflicts 20 points of damage.
1 Water Sport water non-damaging -- -- 15 All damage from Fire moves is halved until the end of the battle.
1 Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
3 Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
6 Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
10 Pursuit dark physical 40 100% 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
15 Swift normal special 60 -- 20 Never misses.
21 Aqua Jet water physical 40 100% 20 Inflicts regular damage with no additional effect.
26 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Agility psychic non-damaging -- -- 30 Raises the user's Speed by two stages.
39 Whirlpool water special 35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
50 Razor Wind normal special 80 100% 10 Requires a turn to charge before attacking.
62 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Egg Moves
Name Type Class Power Accuracy PP Effect
DoubleSlap normal physical 15 85% 10 Hits 2-5 times in one turn.
Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
Fury Swipes normal physical 18 80% 15 Hits 2-5 times in one turn.
Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Baton Pass normal non-damaging -- -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Odor Sleuth normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Me First normal non-damaging 1 -- 20 Uses the target's move against it before it attacks, with power increased by half.
Aqua Ring water non-damaging -- -- 20 Restores 1/16 of the user's max HP each turn.
Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Switcheroo dark non-damaging -- 100% 10 User and target swap items.
Tail Slap normal physical 25 85% 10 Hits 2-5 times in one turn.
Machine Moves
Name Type Class Power Accuracy PP Effect
Scald water special 80 100% 15 Has a 30% chance to burn the target.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Bulk Up fighting non-damaging -- -- 20 Raises the user's Attack and Defense by one stage.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Waterfall water physical 80 100% 15 Has a 20% chance to make the target flinch.
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