#180 - Flaaffy

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 1 ×
flying ½ × poison 1 ×
ground 2 × rock 1 ×
bug 1 × ghost 1 ×
steel ½ × fire 1 ×
water 1 × grass 1 ×
electric ½ × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Flaaffy's Stats
Max Med Min
HP:
70
344 344 344
Attack:
55
229 209 188
Defense:
55
229 209 188
Special Attack:
80
284 259 233
Special Defense:
60
240 219 197
Speed:
45
207 189 170
Average:
60.8
Base Stat Total: 365
Abilities
Static Has a 30% chance of paralyzing attacking Pokémon on contact.
Dream World Abilities
Plus Increases Special Attack to 1.5×- when a friendly Pokémon has Minus.
Micellaneous
Effort Points 2 Special Attack
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 120
Base Happiness 70
Base Experience 117
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Flaaffy's Sprites
Normal Shiny
Front Flaaffy Flaaffy
Back Flaaffy Flaaffy
See more Flaaffy sprites
Flavor Text
Versions Flavor Text
White, Black If its coat becomes fully charged with electricity, its tail lights up. It fires hair that zaps on impact.
SoulSilver Its fluffy fleece easily stores electricity. Its rubbery hide keeps it from being electrocuted.
HeartGold As a result of storing too much electricity, it developed patches where even downy wool won’t grow.
Platinum, Pearl, Diamond If its coat becomes fully charged with electricity, its tail lights up. It fires hair that zaps on impact.
Flavor Data
Species Wool
Color Pink
Height 0.8 m or 2' 7"
Weight 13.3 kg or 29.32 lb
Habitat Grassland
Bodyshape Upright
Footprint 180.png
Cry Download
All Pokemon Cries
tm-electric.png
Flaaffy's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
1 ThunderShock electric special 40 100% 30 Has a 10% chance to paralyze the target.
1 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
5 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
10 ThunderShock electric special 40 100% 30 Has a 10% chance to paralyze the target.
14 Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
20 Cotton Spore grass non-damaging -- 100% 40 Lowers the target's Speed by two stages.
25 Charge electric non-damaging -- -- 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
31 Electro Ball electric special 1 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
36 Cotton Guard grass non-damaging -- -- 10 Raises the user's Defense by three stages.
42 Discharge electric special 80 100% 15 Has a 30% chance to paralyze the target.
47 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
53 Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
59 Power Gem rock special 70 100% 20 Inflicts regular damage with no additional effect.
65 Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Egg Moves
Name Type Class Power Accuracy PP Effect
Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Agility psychic non-damaging -- -- 30 Raises the user's Speed by two stages.
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Flatter dark non-damaging -- 100% 15 Raises the target's Special Attack by one stage and confuses the target.
Charge electric non-damaging -- -- 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Odor Sleuth normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
After You normal non-damaging -- -- 15 Makes the target act next this turn.
Machine Moves
Name Type Class Power Accuracy PP Effect
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Volt Switch electric special 70 100% 20 User must switch out after attacking.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
E Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
E ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
E Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Swift normal special 60 -- 20 Never misses.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
FRLG Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
FRLG Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Pt ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Pt Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
HGSS Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
HGSS ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
HGSS Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
HGSS Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
BW2 Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
BW2 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
BW2 Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
BW2 After You normal non-damaging -- -- 15 Makes the target act next this turn.
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