#500 - Emboar

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 1 ×
flying 2 × poison 1 ×
ground 2 × rock 1 ×
bug ¼ × ghost 1 ×
steel ½ × fire ½ ×
water 2 × grass ½ ×
electric 1 × psychic 2 ×
ice ½ × dragon 1 ×
dark ½ ×
Emboar's Stats
Max Med Min
HP:
110
424 424 424
Attack:
123
379 345 310
Defense:
65
251 229 206
Special Attack:
100
328 299 269
Special Defense:
65
251 229 206
Speed:
65
251 229 206
Average:
88
Base Stat Total: 528
Abilities
Blaze Strengthens Fire moves to inflict 1.5×- damage at 1/3 max HP or less.
Dream World Abilities
Reckless Strengthens recoil moves to 1.2×- their power.
Micellaneous
Effort Points 3 Attack
Wild Hold Items None
Gender Rate 87.5% male
12.5% female
Capture Rate 45
Base Happiness 70
Base Experience 238
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Emboar's Sprites
Normal Shiny
Front Emboar Emboar
Back Emboar Emboar
See more Emboar sprites
Flavor Text
Versions Flavor Text
White It has mastered fast and powerful fighting moves. It grows a beard of fire.
Black It can throw a fire punch by setting its fists on fire with its fiery chin. It cares deeply about its friends.
Flavor Data
Species Mega Fire Pig
Color Red
Height 1.6 m or 5' 2"
Weight 150 kg or 330.69 lb
Habitat FireRed/LeafGreen Only
Bodyshape None
Footprint 500.png
Cry Download
All Pokemon Cries
tm-fire.png
Emboar's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Ember fire special 40 100% 25 Has a 10% chance to burn the target.
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
1 Hammer Arm fighting physical 100 90% 10 Lowers user's Speed by one stage.
1 Odor Sleuth normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
3 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
7 Ember fire special 40 100% 25 Has a 10% chance to burn the target.
9 Odor Sleuth normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
13 Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
15 Flame Charge fire physical 50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
17 Arm Thrust fighting physical 15 100% 20 Hits 2-5 times in one turn.
20 Smog poison special 20 70% 20 Has a 40% chance to poison the target.
23 Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
28 Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Heat Crash fire physical 1 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
38 Assurance dark physical 50 100% 10 Power is doubled if the target has already received damage this turn.
43 Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
50 Head Smash rock physical 150 80% 5 User receives 1/2 the damage inflicted in recoil.
55 Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
62 Flare Blitz fire physical 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Egg Moves
Name Type Class Power Accuracy PP Effect
Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
Thrash normal physical 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Magnitude ground physical 1 100% 30 Power varies randomly from 10 to 150.
Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Yawn normal non-damaging -- -- 10 Target sleeps at the end of the next turn.
Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
Covet normal physical 60 100% 40 Takes the target's item.
Heavy Slam steel physical 1 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Machine Moves
Name Type Class Power Accuracy PP Effect
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Gyro Ball steel physical 1 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
Bulk Up fighting non-damaging -- -- 20 Raises the user's Attack and Defense by one stage.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Overheat fire special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Will-O-Wisp fire non-damaging -- 75% 15 Burns the target.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Scald water special 80 100% 15 Has a 30% chance to burn the target.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Low Sweep fighting physical 60 100% 20 Lowers the target's Speed by one stage.
Flame Charge fire physical 50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
Smack Down rock physical 50 100% 15 Removes any immunity to Ground damage.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Tutor Moves
Name Type Class Power Accuracy PP Effect
Blast Burn fire special 150 90% 5 User foregoes its next turn to recharge.
Fire Pledge fire special 50 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
© 2012 PokeDS. Pokémon © 1995-2012 Nintendo/ Pokémon. Icons © LED24.
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