#125 - Electabuzz
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Electabuzz's Stats
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| HP: |
65 |
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| Attack: |
83 |
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| Defense: |
57 |
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| Special Attack: |
95 |
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| Special Defense: |
85 |
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| Speed: |
105 |
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| Average: |
81.7 |
Base Stat Total: 490 | ||||
Abilities
| Static | Has a 30% chance of paralyzing attacking Pokémon on contact. |
| Dream World Abilities | |
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| Vital Spirit | Prevents sleep. |
Micellaneous
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Evolution Chain
| Baby | Base | Stage 1 | ||||||
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Breeding
| Gender Rate | 75% male 25% female |
| Growth Rate | medium |
| Steps to Hatch | 6630 / 3570 |
| Hatch Counter | 25 |
| Egg Groups | Humanshape |
Compatibility
| Electabuzz's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Electabuzz sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime. |
| SoulSilver | Its body constantly discharges electricity. Getting close to it will make your hair stand on end. |
| HeartGold | Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue. |
| Platinum | It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime. |
| Pearl, Diamond | Half of all blackouts occur when this Pokémon appears at power plants and eats electricity. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Leer |
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-- | 100% | 30 | Lowers the target's Defense by one stage. |
| 1 | Quick Attack |
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40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| 1 | ThunderShock |
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40 | 100% | 30 | Has a 10% chance to paralyze the target. |
| 6 | ThunderShock |
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40 | 100% | 30 | Has a 10% chance to paralyze the target. |
| 11 | Low Kick |
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1 | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| 16 | Swift |
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60 | -- | 20 | Never misses. |
| 21 | Shock Wave |
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60 | -- | 20 | Never misses. |
| 26 | Light Screen |
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-- | -- | 30 | Reduces damage from special attacks by 50% for five turns.. |
| 32 | Electro Ball |
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1 | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| 38 | ThunderPunch |
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75 | 100% | 15 | Has a 10% chance to paralyze the target. |
| 44 | Discharge |
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80 | 100% | 15 | Has a 30% chance to paralyze the target. |
| 50 | Thunderbolt |
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95 | 100% | 15 | Has a 10% chance to paralyze the target. |
| 56 | Screech |
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-- | 85% | 40 | Lowers the target's Defense by two stages. |
| 62 | Thunder |
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120 | 70% | 10 | Has a 30% chance to paralyze the target. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Karate Chop |
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50 | 100% | 25 | Has an increased chance for a critical hit. |
| Fire Punch |
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75 | 100% | 15 | Has a 10% chance to burn the target. |
| Ice Punch |
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75 | 100% | 15 | Has a 10% chance to freeze the target. |
| Rolling Kick |
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60 | 85% | 15 | Has a 30% chance to make the target flinch. |
| Meditate |
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-- | -- | 40 | Raises the user's Attack by one stage. |
| Barrier |
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-- | -- | 30 | Raises the user's Defense by two stages. |
| DynamicPunch |
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100 | 50% | 5 | Has a 100% chance to confuse the target. |
| Cross Chop |
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100 | 80% | 5 | Has an increased chance for a critical hit. |
| Focus Punch |
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150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
| Hammer Arm |
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100 | 90% | 10 | Lowers user's Speed by one stage. |
| Feint |
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50 | 100% | 10 | Only works if the target uses Protect or Detect on this turn. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Volt Switch |
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70 | 100% | 20 | User must switch out after attacking. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Thief |
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40 | 100% | 10 | Takes the target's item. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Low Sweep |
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60 | 100% | 20 | Lowers the target's Speed by one stage. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Focus Blast |
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120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Fling |
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1 | 100% | 10 | Throws held item at the target; power depends on the item. |
| Wild Charge |
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90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| Brick Break |
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75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Flash |
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-- | 100% | 20 | Lowers the target's accuracy by one stage. |
| Thunderbolt |
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95 | 100% | 15 | Has a 10% chance to paralyze the target. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Thunder Wave |
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-- | 100% | 20 | Paralyzes the target. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Thunder |
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120 | 70% | 10 | Has a 30% chance to paralyze the target. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Psychic |
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90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Light Screen |
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-- | -- | 30 | Reduces damage from special attacks by 50% for five turns.. |
| Charge Beam |
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50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. |