#125 - Electabuzz

Back Back to Pokedex Main

Jump to: The Basics | Breeding and Evolution | Flavor | Moves | Links
pokeball.png The Basics
Electabuzz

Electabuzz Electabuzz
Generation I
electric
Damage Taken
normal 1 × fighting 1 ×
flying ½ × poison 1 ×
ground 2 × rock 1 ×
bug 1 × ghost 1 ×
steel ½ × fire 1 ×
water 1 × grass 1 ×
electric ½ × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Electabuzz's Stats
Max Med Min
HP:
65
334 334 334
Attack:
83
291 265 238
Defense:
57
234 213 191
Special Attack:
95
317 289 260
Special Defense:
85
295 269 242
Speed:
105
339 309 278
Average:
81.7
Base Stat Total: 490
Abilities
Static Has a 30% chance of paralyzing attacking Pokémon on contact.
Dream World Abilities
Vital Spirit Prevents sleep.
Micellaneous
Effort Points 2 Speed
Wild Hold Items None
Gender Rate 75% male
25% female
Capture Rate 45
Base Happiness 70
Base Experience 156
Growth Rate medium
lucky-egg.png Breeding and Evolution
Evolution Chain
Baby Base Stage 1
Elekid
Elekid
Baby form
Electabuzz
Electabuzz
Level up at level 30 or higher
Electivire
Electivire
Trade while holding Electirizer
Breeding
Gender Rate 75% male
25% female
Growth Rate medium
Steps to Hatch 6630 / 3570
Hatch Counter 25
Egg Groups Humanshape
oran-berry.png Flavor
Electabuzz's Sprites
Normal Shiny
Front Electabuzz Electabuzz
Back Electabuzz Electabuzz
See more Electabuzz sprites
Flavor Text
Versions Flavor Text
White, Black It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.
SoulSilver Its body constantly discharges electricity. Getting close to it will make your hair stand on end.
HeartGold Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.
Platinum It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.
Pearl, Diamond Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.
Flavor Data
Species Electric
Color Yellow
Height 1.1 m or 3' 7"
Weight 30 kg or 66.14 lb
Habitat grassland
Bodyshape Upright
Footprint 125.png
Cry Download
All Pokemon Cries
tm-electric.png
Electabuzz's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
1 ThunderShock electric special 40 100% 30 Has a 10% chance to paralyze the target.
6 ThunderShock electric special 40 100% 30 Has a 10% chance to paralyze the target.
11 Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
16 Swift normal special 60 -- 20 Never misses.
21 Shock Wave electric special 60 -- 20 Never misses.
26 Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
32 Electro Ball electric special 1 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
38 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
44 Discharge electric special 80 100% 15 Has a 30% chance to paralyze the target.
50 Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
56 Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
62 Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Egg Moves
Name Type Class Power Accuracy PP Effect
Karate Chop fighting physical 50 100% 25 Has an increased chance for a critical hit.
Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
Rolling Kick fighting physical 60 85% 15 Has a 30% chance to make the target flinch.
Meditate psychic non-damaging -- -- 40 Raises the user's Attack by one stage.
Barrier psychic non-damaging -- -- 30 Raises the user's Defense by two stages.
DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
Cross Chop fighting physical 100 80% 5 Has an increased chance for a critical hit.
Focus Punch fighting physical 150 100% 20 If the user takes damage before attacking, the attack is canceled.
Hammer Arm fighting physical 100 90% 10 Lowers user's Speed by one stage.
Feint normal physical 50 100% 10 Only works if the target uses Protect or Detect on this turn.
Machine Moves
Name Type Class Power Accuracy PP Effect
Volt Switch electric special 70 100% 20 User must switch out after attacking.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Thief dark physical 40 100% 10 Takes the target's item.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Low Sweep fighting physical 60 100% 20 Lowers the target's Speed by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
© 2012 PokeDS. Pokémon © 1995-2012 Nintendo/ Pokémon. Icons © LED24.
Page generated in 0.0989 seconds.
AboutContactLinkTermsPrivacyHelp
Silver Islands Indigo Plateau The Cave of Dragonflies Pokereview