#023 - Ekans
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Ekans's Stats
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| HP: |
35 |
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| Attack: |
60 |
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| Defense: |
44 |
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| Special Attack: |
40 |
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| Special Defense: |
54 |
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| Speed: |
55 |
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| Average: |
48 |
Base Stat Total: 288 | ||||
Abilities
| Intimidate | Lowers opponents' Attack one stage upon entering battle. |
| Shed Skin | Has a 30% chance of curing any major status ailment after each turn. |
| Dream World Abilities | |
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| Unnerve | Prevents opposing Pokémon from eating held Berries. |
Micellaneous
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Evolution Chain
| Ekans's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Ekans sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | It sneaks through grass without making a sound and strikes unsuspecting prey from behind. |
| SoulSilver | It always hides in grass. When first born, it has no poison, so its bite is painful, but harmless. |
| HeartGold | It can freely detach its jaw to swallow large prey whole. It can become too heavy to move, however. |
| Platinum, Pearl, Diamond | It sneaks through grass without making a sound and strikes unsuspecting prey from behind. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Leer |
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-- | 100% | 30 | Lowers the target's Defense by one stage. |
| 1 | Wrap |
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15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| 4 | Poison Sting |
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15 | 100% | 35 | Has a 30% chance to poison the target. |
| 9 | Bite |
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60 | 100% | 25 | Has a 30% chance to make the target flinch. |
| 12 | Glare |
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-- | 90% | 30 | Paralyzes the target. |
| 17 | Screech |
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-- | 85% | 40 | Lowers the target's Defense by two stages. |
| 20 | Acid |
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40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. |
| 25 | Swallow |
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-- | -- | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| 25 | Spit Up |
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1 | 100% | 10 | Power is 100 times the amount of energy Stockpiled. |
| 25 | Stockpile |
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-- | -- | 20 | Stores energy up to three times for use with Spit Up and Swallow. |
| 28 | Acid Spray |
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40 | 100% | 20 | Lowers the target's Special Defense by two stages. |
| 33 | Mud Bomb |
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65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
| 36 | Gastro Acid |
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-- | 100% | 10 | Nullifies target's ability until it leaves battle. |
| 41 | Haze |
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-- | -- | 30 | Resets all Pokémon's stats, accuracy, and evasion. |
| 44 | Coil |
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-- | -- | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. |
| 49 | Gunk Shot |
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120 | 70% | 5 | Has a 30% chance to poison the target. |
Egg Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Slam |
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80 | 75% | 20 | Inflicts regular damage with no additional effect. |
| Disable |
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-- | 100% | 20 | Disables the target's last used move for 1-8 turns. |
| Spite |
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-- | 100% | 10 | Lowers the PP of the target's last used move by 4. |
| Scary Face |
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-- | 90% | 10 | Lowers the target's Speed by two stages. |
| Pursuit |
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40 | 100% | 20 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| Iron Tail |
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100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. |
| Beat Up |
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1 | 100% | 10 | Hits once for every conscious Pokémon the trainer has. |
| Snatch |
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-- | -- | 10 | Steals the target's move, if it's self-targeted. |
| Poison Fang |
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50 | 100% | 15 | Has a 30% chance to badly poison the target. |
| Poison Tail |
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50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| Sucker Punch |
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80 | 100% | 5 | Only works if the target is about to use a damaging move. |
| Switcheroo |
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-- | 100% | 10 | User and target swap items. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Torment |
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-- | 100% | 15 | Prevents the target from using the same move twice in a row. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Sludge Wave |
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95 | 100% | 10 | Has a 10% chance to poison the target. |
| Venoshock |
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65 | 100% | 10 | Inflicts double damage if the target is Poisoned. |
| Bulldoze |
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60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
| Poison Jab |
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80 | 100% | 20 | Has a 30% chance to poison the target. |
| Payback |
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50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Rock Tomb |
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50 | 80% | 10 | Has a 100% chance to lower the target's Speed by one stage. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Sludge Bomb |
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90 | 100% | 10 | Has a 30% chance to poison the target. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Strength |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Earthquake |
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100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| Dig |
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80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Thief |
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40 | 100% | 10 | Takes the target's item. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Rock Slide |
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75 | 90% | 10 | Has a 30% chance to make the target flinch. |