#133 - Eevee

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 2 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 0 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Eevee's Stats
Max Med Min
HP:
55
314 314 314
Attack:
55
229 209 188
Defense:
50
218 199 179
Special Attack:
45
207 189 170
Special Defense:
65
251 229 206
Speed:
55
229 209 188
Average:
54.2
Base Stat Total: 325
Abilities
Run Away Ensures success fleeing from wild battles.
Adaptability Increases the same-type attack bonus from 1.5×- to 2×-.
Dream World Abilities
Anticipation Notifies all trainers upon entering battle if an opponent has a super-effective move, Selfdestruct, Explosion, or a one-hit KO move.
Micellaneous
Effort Points 1 Special Defense
Wild Hold Items None
Gender Rate 87.5% male
12.5% female
Capture Rate 45
Base Happiness 70
Base Experience 92
Growth Rate medium
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1
Eevee
Eevee
Base form
Vaporeon
Vaporeon
Use item: Water Stone
Jolteon
Jolteon
Use item: Thunderstone
Flareon
Flareon
Use item: Fire Stone
Espeon
Espeon
Level up during day with at least 220 happiness
Umbreon
Umbreon
Level up during night with at least 220 happiness
Leafeon
Leafeon
Level up around Pinwheel Forest/Eterna Forest
Glaceon
Glaceon
Level up around Twist Mountain/Route 217
Breeding
Gender Rate 87.5% male
12.5% female
Growth Rate medium
Steps to Hatch 9180 / 4845
Hatch Counter 35
Egg Groups Ground
oran-berry.png Flavor
Eevee's Sprites
Normal Shiny
Front Eevee Eevee
Back Eevee Eevee
See more Eevee sprites
Flavor Text
Versions Flavor Text
White, Black Because its genetic makeup is irregular, it quickly changes its form due to a variety of causes.
SoulSilver Its irregularly configured DNA is affected by its surroundings. It evolves if its environment changes.
HeartGold It has the ability to alter the composition of its body to suit its surrounding environment.
Platinum Because its genetic makeup is irregular, it quickly changes its form due to a variety of causes.
Pearl, Diamond A rare Pokémon that adapts to harsh environments by taking on different evolutionary forms.
Flavor Data
Species Evolution
Color Brown
Height 0.3 m or 0' 11"
Weight 6.5 kg or 14.33 lb
Habitat Urban
Bodyshape Quadruped
Footprint 133.png
Cry Download
All Pokemon Cries
tm-normal.png
Eevee's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
1 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
8 Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
15 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
22 Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
29 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
36 Baton Pass normal non-damaging -- -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
43 Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
50 Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
57 Trump Card normal special 1 -- 5 Power increases when this move has less PP, up to a maximum of 200.
Egg Moves
Name Type Class Power Accuracy PP Effect
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Detect fighting non-damaging -- -- 5 Prevents any moves from hitting the user this turn.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
Wish normal non-damaging -- -- 10 User will recover half its max HP at the end of the next turn.
Yawn normal non-damaging -- -- 10 Target sleeps at the end of the next turn.
Fake Tears dark non-damaging -- 100% 20 Lowers the target's Special Defense by two stages.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
Covet normal physical 60 100% 40 Takes the target's item.
Natural Gift normal physical 1 100% 15 Power and type depend on the held berry.
Synchronoise psychic special 70 100% 15 Hits any Pokémon that shares a type with the user.
Stored Power psychic special 20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Machine Moves
Name Type Class Power Accuracy PP Effect
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Swift normal special 60 -- 20 Never misses.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
HGSS Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Hyper Voice normal special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Covet normal physical 60 100% 40 Takes the target's item.
BW2 Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
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