#632 - Durant

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pokeball.png The Basics
Damage Taken
normal ½ × fighting 1 ×
flying 1 × poison 0 ×
ground 1 × rock 1 ×
bug ½ × ghost ½ ×
steel ½ × fire 4 ×
water 1 × grass ¼ ×
electric 1 × psychic ½ ×
ice ½ × dragon ½ ×
dark ½ ×
Durant's Stats
Max Med Min
HP:
58
320 320 320
Attack:
109
348 317 285
Defense:
112
355 323 290
Special Attack:
48
214 195 175
Special Defense:
48
214 195 175
Speed:
109
348 317 285
Average:
80.7
Base Stat Total: 484
Abilities
Swarm Strengthens Bug moves to inflict 1.5×- damage at 1/3 max HP or less.
Hustle Strengthens physical moves to inflict 1.5×- damage, but decreases their accuracy to 0.8×-.
Dream World Abilities
Truant Skips every second turn.
Micellaneous
Effort Points 2 Defense
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 90
Base Happiness 70
Base Experience 169
Growth Rate medium
lucky-egg.png Breeding and Evolution
Evolution Chain
Durant Durant doesn't evolve!
Breeding
Gender Rate 50% male
50% female
Growth Rate medium
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Bug
oran-berry.png Flavor
Durant's Sprites
Normal Shiny
Front Durant Durant
Back Durant Durant
See more Durant sprites
Flavor Text
Versions Flavor Text
White Durant dig nests in mountains. They build their complicated, interconnected tunnels into mazes.
Black They attack in groups, covering themselves in steel armor to protect themselves from Heatmor.
Flavor Data
Species Iron Ant
Color Gray
Height 0.3 m or 0' 11"
Weight 33 kg or 72.75 lb
Habitat FireRed/LeafGreen Only
Bodyshape None
Footprint 632.png
Cry Download
All Pokemon Cries
tm-bug.png
Durant's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
1 ViceGrip normal physical 55 100% 30 Inflicts regular damage with no additional effect.
6 Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
11 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
16 Agility psychic non-damaging -- -- 30 Raises the user's Speed by two stages.
21 Metal Claw steel physical 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
26 Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
31 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
36 Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
41 Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
46 Entrainment normal non-damaging -- 100% 15 Copies the user's ability onto the target.
51 X-Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
56 Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
61 Guillotine normal physical 1 30% 5 Causes a one-hit KO.
66 Metal Sound steel non-damaging -- 85% 40 Lowers the target's Special Defense by two stages.
Egg Moves
Name Type Class Power Accuracy PP Effect
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Faint Attack dark physical 60 -- 20 Never misses.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Baton Pass normal non-damaging -- -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Thunder Fang electric physical 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Rock Climb normal physical 90 85% 20 Has a 20% chance to confuse the target.
Machine Moves
Name Type Class Power Accuracy PP Effect
Struggle Bug bug special 30 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
Aerial Ace flying physical 60 -- 20 Never misses.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Rock Polish rock non-damaging -- -- 20 Raises the user's Speed by two stages.
X-Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Flash Cannon steel special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
BW2 Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
BW2 Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
BW2 Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
BW2 Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
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