#149 - Dragonite

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pokeball.png The Basics
Dragonite

Dragonite Dragonite
Generation I
dragon flying
Damage Taken
normal 1 × fighting ½ ×
flying 1 × poison 1 ×
ground 0 × rock 2 ×
bug ½ × ghost 1 ×
steel 1 × fire ½ ×
water ½ × grass ¼ ×
electric 1 × psychic 1 ×
ice 4 × dragon 2 ×
dark 1 ×
Dragonite's Stats
Max Med Min
HP:
91
386 386 386
Attack:
134
403 367 330
Defense:
95
317 289 260
Special Attack:
100
328 299 269
Special Defense:
100
328 299 269
Speed:
80
284 259 233
Average:
100
Base Stat Total: 600
Abilities
Inner Focus Prevents flinching.
Dream World Abilities
Multiscale Halves damage taken from full HP.
Micellaneous
Effort Points 3 Attack
Wild Hold Items 5% - Dragon Scale
Gender Rate 50% male
50% female
Capture Rate 45
Base Happiness 35
Base Experience 218
Growth Rate slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1 Stage 2
Dratini
Dratini
Base form
Dragonair
Dragonair
Level up at level 30 or higher
Dragonite
Dragonite
Level up at level 55 or higher
Breeding
Gender Rate 50% male
50% female
Growth Rate slow
Steps to Hatch 10455 / 5355
Hatch Counter 40
Egg Groups Water 1
Dragon
oran-berry.png Flavor
Dragonite's Sprites
Normal Shiny
Front Dragonite Dragonite
Back Dragonite Dragonite
See more Dragonite sprites
Flavor Text
Versions Flavor Text
White, Black It is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.
SoulSilver This marine Pokémon has an impressive build that lets it freely fly over raging seas without trouble.
HeartGold It is said that this Pokémon constantly flies over the immense seas and rescues drowning people.
Platinum, Pearl, Diamond It is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.
Flavor Data
Species Dragon
Color Brown
Height 2.2 m or 7' 2"
Weight 210 kg or 462.97 lb
Habitat Water's edge
Bodyshape Upright
Footprint 149.png
Cry Download
All Pokemon Cries
tm-dragon.png
Dragonite's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Roost flying non-damaging -- -- 10 Heals the user by half its max HP.
1 Twister dragon special 40 100% 20 Has chance to make the target flinch.
1 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
1 Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
1 Wrap normal physical 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
5 Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
11 Twister dragon special 40 100% 20 Has chance to make the target flinch.
15 Dragon Rage dragon special 1 100% 10 Inflicts 40 points of damage.
21 Slam normal physical 80 75% 20 Inflicts regular damage with no additional effect.
25 Agility psychic non-damaging -- -- 30 Raises the user's Speed by two stages.
33 Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
39 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
47 Dragon Rush dragon physical 100 75% 10 Has a 20% chance to make the target flinch.
53 Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
55 Wing Attack flying physical 60 100% 35 Inflicts regular damage with no additional effect.
61 Dragon Dance dragon non-damaging -- -- 20 Raises the user's Attack and Speed by one stage.
67 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
75 Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
81 Hurricane flying special 120 70% 10 Has a 30% chance to confuse the target.
Egg Moves
Name Type Class Power Accuracy PP Effect
Supersonic normal non-damaging -- 55% 20 Confuses the target.
Mist ice non-damaging -- -- 30 Protects the user's stats from being changed by enemy moves.
Haze ice non-damaging -- -- 30 Resets all Pokémon's stats, accuracy, and evasion.
DragonBreath dragon special 60 100% 20 Has a 30% chance to paralyze the target.
Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
ExtremeSpeed normal physical 80 100% 5 Inflicts regular damage with no additional effect.
Dragon Dance dragon non-damaging -- -- 20 Raises the user's Attack and Speed by one stage.
Water Pulse water special 60 100% 20 Has a 20% chance to confuse the target.
Dragon Pulse dragon special 90 100% 10 Inflicts regular damage with no additional effect.
Dragon Rush dragon physical 100 75% 10 Has a 20% chance to make the target flinch.
Aqua Jet water physical 40 100% 20 Inflicts regular damage with no additional effect.
Machine Moves
Name Type Class Power Accuracy PP Effect
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Waterfall water physical 80 100% 15 Has a 20% chance to make the target flinch.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Dragon Claw dragon physical 80 100% 15 Inflicts regular damage with no additional effect.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Aerial Ace flying physical 60 -- 20 Never misses.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Sky Drop flying physical 60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Fly flying physical 90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
E Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
E ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Swift normal special 60 -- 20 Never misses.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
DP Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Pt Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Pt Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
Pt ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
Pt Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pt Twister dragon special 40 100% 20 Has chance to make the target flinch.
Pt Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
Pt Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Pt Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Pt Air Cutter flying special 55 95% 25 Has an increased chance for a critical hit.
Pt Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Pt Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Pt Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
Pt Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
HGSS Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
HGSS ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
HGSS Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HGSS Twister dragon special 40 100% 20 Has chance to make the target flinch.
HGSS Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
HGSS Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
HGSS Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
HGSS Air Cutter flying special 55 95% 25 Has an increased chance for a critical hit.
HGSS Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
HGSS Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
HGSS Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
HGSS Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
HGSS Ominous Wind ghost special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
BW Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
BW2 Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
BW2 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
BW2 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
BW2 Bind normal physical 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
BW2 Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
BW2 Roost flying non-damaging -- -- 10 Heals the user by half its max HP.
BW2 Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
BW2 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
BW2 Dragon Pulse dragon special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
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