#148 - Dragonair

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pokeball.png The Basics
Dragonair

Dragonair Dragonair
Generation I
dragon
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 1 ×
steel 1 × fire ½ ×
water ½ × grass ½ ×
electric ½ × psychic 1 ×
ice 2 × dragon 2 ×
dark 1 ×
Dragonair's Stats
Max Med Min
HP:
61
326 326 326
Attack:
84
293 267 240
Defense:
65
251 229 206
Special Attack:
70
262 239 215
Special Defense:
70
262 239 215
Speed:
70
262 239 215
Average:
70
Base Stat Total: 420
Abilities
Shed Skin Has a 30% chance of curing any major status ailment after each turn.
Dream World Abilities
Marvel Scale Increases Defense to 1.5×- with a major status ailment.
Micellaneous
Effort Points 2 Attack
Wild Hold Items 5% - Dragon Scale
Gender Rate 50% male
50% female
Capture Rate 45
Base Happiness 35
Base Experience 144
Growth Rate slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1 Stage 2
Dratini
Dratini
Base form
Dragonair
Dragonair
Level up at level 30 or higher
Dragonite
Dragonite
Level up at level 55 or higher
Breeding
Gender Rate 50% male
50% female
Growth Rate slow
Steps to Hatch 10455 / 5355
Hatch Counter 40
Egg Groups Water 1
Dragon
oran-berry.png Flavor
Dragonair's Sprites
Normal Shiny
Front Dragonair Dragonair
Back Dragonair Dragonair
See more Dragonair sprites
Flavor Text
Versions Flavor Text
White, Black If its body takes on an aura, the weather changes instantly. It is said to live in seas and lakes.
SoulSilver Its crystalline orbs appear to give this Pokémon the power to freely control the weather.
HeartGold They say that if it emits an aura from its whole body, the weather will begin to change instantly.
Platinum, Pearl, Diamond If its body takes on an aura, the weather changes instantly. It is said to live in seas and lakes.
Flavor Data
Species Dragon
Color Blue
Height 4 m or 13' 1"
Weight 16.5 kg or 36.38 lb
Habitat Water's edge
Bodyshape Squiggle
Footprint 148.png
Cry Download
All Pokemon Cries
tm-dragon.png
Dragonair's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Wrap normal physical 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Twister dragon special 40 100% 20 Has chance to make the target flinch.
1 Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
5 Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
11 Twister dragon special 40 100% 20 Has chance to make the target flinch.
15 Dragon Rage dragon special 1 100% 10 Inflicts 40 points of damage.
21 Slam normal physical 80 75% 20 Inflicts regular damage with no additional effect.
25 Agility psychic non-damaging -- -- 30 Raises the user's Speed by two stages.
33 Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
39 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
47 Dragon Rush dragon physical 100 75% 10 Has a 20% chance to make the target flinch.
53 Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
61 Dragon Dance dragon non-damaging -- -- 20 Raises the user's Attack and Speed by one stage.
67 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
75 Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Egg Moves
Name Type Class Power Accuracy PP Effect
Supersonic normal non-damaging -- 55% 20 Confuses the target.
Mist ice non-damaging -- -- 30 Protects the user's stats from being changed by enemy moves.
Haze ice non-damaging -- -- 30 Resets all Pokémon's stats, accuracy, and evasion.
DragonBreath dragon special 60 100% 20 Has a 30% chance to paralyze the target.
Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
ExtremeSpeed normal physical 80 100% 5 Inflicts regular damage with no additional effect.
Dragon Dance dragon non-damaging -- -- 20 Raises the user's Attack and Speed by one stage.
Water Pulse water special 60 100% 20 Has a 20% chance to confuse the target.
Dragon Pulse dragon special 90 100% 10 Inflicts regular damage with no additional effect.
Dragon Rush dragon physical 100 75% 10 Has a 20% chance to make the target flinch.
Aqua Jet water physical 40 100% 20 Inflicts regular damage with no additional effect.
Machine Moves
Name Type Class Power Accuracy PP Effect
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Waterfall water physical 80 100% 15 Has a 20% chance to make the target flinch.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Swift normal special 60 -- 20 Never misses.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
DP Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
Pt Twister dragon special 40 100% 20 Has chance to make the target flinch.
Pt Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Pt Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
HGSS Twister dragon special 40 100% 20 Has chance to make the target flinch.
HGSS Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
HGSS Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
BW Draco Meteor dragon special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
BW2 Bind normal physical 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
BW2 Dragon Pulse dragon special 90 100% 10 Inflicts regular damage with no additional effect.
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