#169 - Crobat

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pokeball.png The Basics
Damage Taken
normal 1 × fighting ¼ ×
flying 1 × poison ½ ×
ground 0 × rock 2 ×
bug ¼ × ghost 1 ×
steel 1 × fire 1 ×
water 1 × grass ¼ ×
electric 2 × psychic 2 ×
ice 2 × dragon 1 ×
dark 1 ×
Crobat's Stats
Max Med Min
HP:
85
374 374 374
Attack:
90
306 279 251
Defense:
80
284 259 233
Special Attack:
70
262 239 215
Special Defense:
80
284 259 233
Speed:
130
394 359 323
Average:
89.2
Base Stat Total: 535
Abilities
Inner Focus Prevents flinching.
Dream World Abilities
Infiltrator Ignores Light Screen, Reflect, and Safeguard.
Micellaneous
Effort Points 3 Speed
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 90
Base Happiness 70
Base Experience 204
Growth Rate medium
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1 Stage 2
Zubat
Zubat
Base form
Golbat
Golbat
Level up at level 22 or higher
Crobat
Crobat
Level up with at least 220 happiness
Breeding
Gender Rate 50% male
50% female
Growth Rate medium
Steps to Hatch 4080 / 2295
Hatch Counter 15
Egg Groups Flying
oran-berry.png Flavor
Crobat's Sprites
Normal Shiny
Front Crobat Crobat
Back Crobat Crobat
See more Crobat sprites
Flavor Text
Versions Flavor Text
White, Black The transformation of its legs into wings made it better at flying, but more clumsy at walking.
SoulSilver The development of wings on its legs enables it to fly fast but also makes it tough to stop and rest.
HeartGold It flies so silently through the dark on its four wings that it may not be noticed even when nearby.
Platinum The transformation of its legs into wings made it better at flying, but more clumsy at walking.
Pearl A Pokémon that gained vastly enhanced flying performance by having its legs turn into wings.
Diamond Having four wings enables it to fly faster and more quietly. It turns active when the night comes.
Flavor Data
Species Bat
Color Purple
Height 1.8 m or 5' 10"
Weight 75 kg or 165.35 lb
Habitat cave
Bodyshape Bug wings
Footprint 169.png
Cry Download
All Pokemon Cries
tm-poison.png
Crobat's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Cross Poison poison physical 70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
1 Astonish ghost physical 30 100% 15 Has a 30% chance to make the target flinch.
1 Leech Life bug physical 20 100% 15 Heals the user by half the damage inflicted.
1 Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
1 Supersonic normal non-damaging -- 55% 20 Confuses the target.
5 Supersonic normal non-damaging -- 55% 20 Confuses the target.
9 Astonish ghost physical 30 100% 15 Has a 30% chance to make the target flinch.
13 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
17 Wing Attack flying physical 60 100% 35 Inflicts regular damage with no additional effect.
21 Confuse Ray ghost non-damaging -- 100% 10 Confuses the target.
27 Air Cutter flying special 55 95% 25 Has an increased chance for a critical hit.
33 Mean Look normal non-damaging -- -- 5 Prevents the target from leaving battle.
39 Acrobatics flying physical 55 100% 15 Has double power if the user has no held item.
45 Poison Fang poison physical 50 100% 15 Has a 30% chance to badly poison the target.
51 Haze ice non-damaging -- -- 30 Resets all Pokémon's stats, accuracy, and evasion.
57 Air Slash flying special 75 95% 20 Has a 30% chance to make the target flinch.
Egg Moves
Name Type Class Power Accuracy PP Effect
Gust flying special 40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Whirlwind normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Hypnosis psychic non-damaging -- 60% 20 Puts the target to sleep.
Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Faint Attack dark physical 60 -- 20 Never misses.
Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
Steel Wing steel physical 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Pursuit dark physical 40 100% 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Brave Bird flying physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Nasty Plot dark non-damaging -- -- 20 Raises the user's Special Attack by two stages.
Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
Defog flying non-damaging -- -- 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Machine Moves
Name Type Class Power Accuracy PP Effect
Acrobatics flying physical 55 100% 15 Has double power if the user has no held item.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Aerial Ace flying physical 60 -- 20 Never misses.
Pluck flying physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
U-turn bug physical 70 100% 20 User must switch out after attacking.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
X-Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Fly flying physical 90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief dark physical 40 100% 10 Takes the target's item.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
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