#091 - Cloyster

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 2 ×
flying 1 × poison 1 ×
ground 1 × rock 2 ×
bug 1 × ghost 1 ×
steel 1 × fire 1 ×
water ½ × grass 2 ×
electric 2 × psychic 1 ×
ice ¼ × dragon 1 ×
dark 1 ×
Cloyster's Stats
Max Med Min
HP:
50
304 304 304
Attack:
95
317 289 260
Defense:
180
504 459 413
Special Attack:
85
295 269 242
Special Defense:
45
207 189 170
Speed:
70
262 239 215
Average:
87.5
Base Stat Total: 525
Abilities
Shell Armor Protects against critical hits.
Skill Link Extends two-to-five-hit moves to a full five hits every time.
Dream World Abilities
Overcoat Protects against damage from weather.
Micellaneous
Effort Points 2 Defense
Wild Hold Items 50% - Pearl
5% - Big Pearl
Gender Rate 50% male
50% female
Capture Rate 60
Base Happiness 70
Base Experience 203
Growth Rate slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1
Shellder
Shellder
Base form
Cloyster
Cloyster
Use item: Water Stone
Breeding
Gender Rate 50% male
50% female
Growth Rate slow
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Water 3
oran-berry.png Flavor
Cloyster's Sprites
Normal Shiny
Front Cloyster Cloyster
Back Cloyster Cloyster
See more Cloyster sprites
Flavor Text
Versions Flavor Text
White, Black It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes.
SoulSilver CLOYSTER that live in seas with harsh tidal currents grow large, sharp spikes on their shells.
HeartGold Once it slams its shell shut, it is impossible to open, even by those with superior strength.
Platinum, Pearl, Diamond It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes.
Flavor Data
Species Bivalve
Color Purple
Height 1.5 m or 4' 11"
Weight 132.5 kg or 292.11 lb
Habitat Sea
Bodyshape Ball
Footprint 91.png
Cry Download
All Pokemon Cries
tm-water.png
Cloyster's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Toxic Spikes poison non-damaging -- -- 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
1 Supersonic normal non-damaging -- 55% 20 Confuses the target.
1 Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
1 Withdraw water non-damaging -- -- 40 Raises the user's Defense by one stage.
1 Aurora Beam ice special 65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
13 Spike Cannon normal physical 20 100% 15 Hits 2-5 times in one turn.
28 Spikes ground non-damaging -- -- 20 Scatters Spikes, hurting opposing Pokémon that switch in.
52 Icicle Crash ice physical 85 90% 10 Has a 30% chance to make the target flinch.
Egg Moves
Name Type Class Power Accuracy PP Effect
Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Twineedle bug physical 25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
BubbleBeam water special 65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Barrier psychic non-damaging -- -- 30 Raises the user's Defense by two stages.
Rapid Spin normal physical 20 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Icicle Spear ice physical 25 100% 30 Hits 2-5 times in one turn.
Mud Shot ground special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Rock Blast rock physical 25 90% 10 Hits 2-5 times in one turn.
Water Pulse water special 60 100% 20 Has a 20% chance to confuse the target.
Aqua Ring water non-damaging -- -- 20 Restores 1/16 of the user's max HP each turn.
Avalanche ice physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Machine Moves
Name Type Class Power Accuracy PP Effect
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Frost Breath ice special 40 90% 10 Always scores a critical hit.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Explosion normal physical 250 100% 5 User faints.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Swift normal special 60 -- 20 Never misses.
E Explosion normal physical 250 100% 5 User faints.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Explosion normal physical 250 100% 5 User faints.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Pt Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Pt Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
HGSS Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
HGSS Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
BW2 Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
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