#173 - Cleffa

Back Back to Pokedex Main

Jump to: The Basics | Breeding and Evolution | Flavor | Moves | Links
pokeball.png The Basics
Damage Taken
normal 1 × fighting 2 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 0 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Cleffa's Stats
Max Med Min
HP:
50
304 304 304
Attack:
25
163 149 134
Defense:
28
170 155 139
Special Attack:
45
207 189 170
Special Defense:
55
229 209 188
Speed:
15
141 129 116
Average:
36.3
Base Stat Total: 218
Abilities
Cute Charm Has a 30% chance of infatuating attacking Pokémon on contact.
Magic Guard Protects against damage not directly caused by a move.
Dream World Abilities
Friend Guard Decreases damage inflicted against friendly Pokémon.
Micellaneous
Effort Points 1 Special Defense
Wild Hold Items 5% - Moon Stone
50% - Leppa Berry
Gender Rate 75% female
25% male
Capture Rate 150
Base Happiness 140
Base Experience 37
Growth Rate fast
lucky-egg.png Breeding and Evolution
Evolution Chain
Baby Base Stage 1
Cleffa
Cleffa
Baby form
Clefairy
Clefairy
Level up with at least 220 happiness
Clefable
Clefable
Use item: Moon Stone
Breeding
Gender Rate 75% female
25% male
Growth Rate fast
Steps to Hatch 2805 / 1530
Hatch Counter 10
Egg Groups No Eggs
Compatibility
Cleffa Cleffa cannot breed!
oran-berry.png Flavor
Cleffa's Sprites
Normal Shiny
Front Cleffa Cleffa
Back Cleffa Cleffa
See more Cleffa sprites
Flavor Text
Versions Flavor Text
White, Black It is often seen when shooting stars fill the night skies. It's said to arrive riding on a shooting star.
SoulSilver When numerous meteors illuminate the night sky, sightings of CLEFFA strangely increase.
HeartGold Because of its unusual, starlike silhouette, people believe that it came here on a meteor.
Platinum It is often seen when shooting stars fill the night skies. It’s said to arrive riding on a shooting star.
Pearl Many appear when the night skies are filled with shooting stars. They disappear with sunrise.
Diamond Its silhouette is like a star. It is believed to arrive riding on shooting stars.
Flavor Data
Species Star Shape
Color Pink
Height 0.3 m or 0' 11"
Weight 3 kg or 6.61 lb
Habitat Mountain
Bodyshape Upright
Footprint 173.png
Cry Download
All Pokemon Cries
tm-normal.png
Cleffa's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Pound normal physical 40 100% 35 Inflicts regular damage with no additional effect.
1 Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
4 Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
7 Sing normal non-damaging -- 55% 15 Puts the target to sleep.
10 Sweet Kiss normal non-damaging -- 75% 10 Confuses the target.
13 Copycat normal non-damaging -- -- 20 Uses the target's last used move.
16 Magical Leaf grass special 60 -- 20 Never misses.
Egg Moves
Name Type Class Power Accuracy PP Effect
Mimic normal non-damaging -- -- 10 Copies the target's last used move.
Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
Splash normal non-damaging -- -- 40 Does nothing.
Belly Drum normal non-damaging -- -- 10 User pays half its max HP to max out its Attack.
Present normal physical 1 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Wish normal non-damaging -- -- 10 User will recover half its max HP at the end of the next turn.
Aromatherapy grass non-damaging -- -- 5 Cures the entire party of major status effects.
Fake Tears dark non-damaging -- 100% 20 Lowers the target's Special Defense by two stages.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
Covet normal physical 60 100% 40 Takes the target's item.
Stored Power psychic special 20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Machine Moves
Name Type Class Power Accuracy PP Effect
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
Psyshock psychic special 80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
E Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
E Softboiled normal non-damaging -- -- 10 Heals the user by half its max HP.
E Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
FRLG Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
FRLG Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
FRLG Softboiled normal non-damaging -- -- 10 Heals the user by half its max HP.
FRLG Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Pt Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Pt Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Pt Trick psychic non-damaging -- 100% 10 User and target swap items.
Pt Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
Pt Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Pt Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
Pt Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
HGSS Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HGSS Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
HGSS Trick psychic non-damaging -- 100% 10 User and target swap items.
HGSS Role Play psychic non-damaging -- -- 10 Copies the target's ability.
HGSS Magic Coat psychic non-damaging -- -- 15 Reflects back the first effect move used on the user this turn.
HGSS Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
HGSS Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
HGSS Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
HGSS Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
HGSS Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Trick psychic non-damaging -- 100% 10 User and target swap items.
BW2 Role Play psychic non-damaging -- -- 10 Copies the target's ability.
BW2 Magic Coat psychic non-damaging -- -- 15 Reflects back the first effect move used on the user this turn.
BW2 Recycle normal non-damaging -- -- 10 User recovers the item it last used up.
BW2 Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
BW2 Hyper Voice normal special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
BW2 Covet normal physical 60 100% 40 Takes the target's item.
BW2 Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
BW2 Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
BW2 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW2 Wonder Room psychic non-damaging -- -- 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
BW2 After You normal non-damaging -- -- 15 Makes the target act next this turn.
© 2017 PokeDS. Pokémon © 1995-2017 Nintendo/ Pokémon. Icons © LED24.
Page generated in 0.2328 seconds.
AboutContactLinkTermsPrivacyHelp
Silver Islands Indigo Plateau The Cave of Dragonflies Clash at the Summit