#251 - Celebi

Back Back to Pokedex Main

Jump to: The Basics | Breeding and Evolution | Flavor | Moves | Links
pokeball.png The Basics
Damage Taken
normal 1 × fighting ½ ×
flying 2 × poison 2 ×
ground ½ × rock 1 ×
bug 4 × ghost 2 ×
steel 1 × fire 2 ×
water ½ × grass ½ ×
electric ½ × psychic ½ ×
ice 2 × dragon 1 ×
dark 2 ×
Celebi's Stats
Max Med Min
HP:
100
404 404 404
Attack:
100
328 299 269
Defense:
100
328 299 269
Special Attack:
100
328 299 269
Special Defense:
100
328 299 269
Speed:
100
328 299 269
Average:
100
Base Stat Total: 600
Abilities
Natural Cure Cures any major status ailment upon leaving battle.
Micellaneous
Effort Points 3 HP
Wild Hold Items 100% - Lum Berry
Gender Rate Genderless
Capture Rate 45
Base Happiness 100
Base Experience 64
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Celebi Celebi doesn't evolve!
Breeding
Gender Rate Genderless
Growth Rate medium slow
Steps to Hatch 30855 / 15555
Hatch Counter 120
Egg Groups No Eggs
Compatibility
Celebi Celebi cannot breed!
oran-berry.png Flavor
Celebi's Sprites
Normal Shiny
Front Celebi Celebi
Back Celebi Celebi
See more Celebi sprites
Flavor Text
Versions Flavor Text
White, Black It has the power to travel across time, but it is said to appear only in peaceful times.
SoulSilver When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.
HeartGold This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared.
Platinum, Pearl, Diamond It has the power to travel across time, but it is said to appear only in peaceful times.
Flavor Data
Species Time Travel
Color Green
Height 0.6 m or 1' 11"
Weight 5 kg or 11.02 lb
Habitat Forest
Bodyshape Humanoid
Footprint 251.png
Cry Download
All Pokemon Cries
tm-psychic.png
Celebi's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Recover normal non-damaging -- -- 10 Heals the user by half its max HP.
1 Leech Seed grass non-damaging -- 90% 10 Seeds the target, stealing HP from it every turn.
1 Confusion psychic special 50 100% 25 Has a 10% chance to confuse the target.
1 Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
10 Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
19 Magical Leaf grass special 60 -- 20 Never misses.
28 AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Baton Pass normal non-damaging -- -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
46 Natural Gift normal physical 1 100% 15 Power and type depend on the held berry.
55 Heal Block psychic non-damaging -- 100% 15 Prevents target from restoring its HP for five turns.
64 Future Sight psychic special 100 100% 10 Hits the target two turns later.
73 Healing Wish psychic non-damaging -- -- 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
82 Leaf Storm grass special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
91 Perish Song normal non-damaging -- -- 5 User and target both faint after three turns.
Machine Moves
Name Type Class Power Accuracy PP Effect
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Aerial Ace flying physical 60 -- 20 Never misses.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Trick Room psychic non-damaging -- -- 5 For five turns, slower Pokémon will act before faster Pokémon.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
U-turn bug physical 70 100% 20 User must switch out after attacking.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
E Swift normal special 60 -- 20 Never misses.
E Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
FRLG Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
FRLG Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
Pt AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Pt Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Pt Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Pt Trick psychic non-damaging -- 100% 10 User and target swap items.
Pt Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Pt Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
Pt Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
Pt Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Pt Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
HGSS Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
HGSS AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HGSS Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
HGSS Trick psychic non-damaging -- 100% 10 User and target swap items.
HGSS Role Play psychic non-damaging -- -- 10 Copies the target's ability.
HGSS Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
HGSS Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
HGSS Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
HGSS Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
HGSS Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
HGSS Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HGSS Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
BW2 Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
BW2 Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Trick psychic non-damaging -- 100% 10 User and target swap items.
BW2 Magic Coat psychic non-damaging -- -- 15 Reflects back the first effect move used on the user this turn.
BW2 Skill Swap psychic non-damaging -- -- 10 User and target swap abilities.
BW2 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
BW2 Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
BW2 Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
BW2 Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
BW2 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW2 Stealth Rock rock non-damaging -- -- 20 Causes damage when opposing Pokémon switch in.
BW2 Wonder Room psychic non-damaging -- -- 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
BW2 Magic Room psychic non-damaging -- -- 10 Negates held items for five turns.
© 2017 PokeDS. Pokémon © 1995-2017 Nintendo/ Pokémon. Icons © LED24.
Page generated in 0.2949 seconds.
AboutContactLinkTermsPrivacyHelp
Silver Islands Indigo Plateau The Cave of Dragonflies Clash at the Summit