#012 - Butterfree
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Butterfree's Stats
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| HP: |
60 |
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| Attack: |
45 |
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| Defense: |
50 |
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| Special Attack: |
80 |
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| Special Defense: |
80 |
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| Speed: |
70 |
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| Average: |
64.2 |
Base Stat Total: 385 | ||||
Abilities
| Compoundeyes | Increases moves' accuracy to 1.3×-. |
| Dream World Abilities | |
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| Tinted Lens | Doubles damage inflicted with not-very-effective moves. |
Micellaneous
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Evolution Chain
| Base | Stage 1 | Stage 2 | ||||||
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| Butterfree's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Butterfree sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen. |
| SoulSilver | Water-repellent powder on its wings enables it to collect honey, even in the heaviest of rains. |
| HeartGold | It collects honey every day. It rubs honey onto the hairs on its legs to carry it back to its nest. |
| Platinum, Pearl, Diamond | It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Confusion |
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50 | 100% | 25 | Has a 10% chance to confuse the target. |
| 10 | Confusion |
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50 | 100% | 25 | Has a 10% chance to confuse the target. |
| 12 | Stun Spore |
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-- | 75% | 30 | Paralyzes the target. |
| 12 | Sleep Powder |
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-- | 75% | 15 | Puts the target to sleep. |
| 12 | PoisonPowder |
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-- | 75% | 35 | Poisons the target. |
| 16 | Gust |
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40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. |
| 18 | Supersonic |
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-- | 55% | 20 | Confuses the target. |
| 22 | Whirlwind |
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-- | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 24 | Psybeam |
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65 | 100% | 20 | Has a 10% chance to confuse the target. |
| 28 | Silver Wind |
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60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. |
| 30 | Tailwind |
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-- | -- | 30 | For three turns, friendly Pokémon have doubled Speed. |
| 34 | Rage Powder |
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-- | -- | 20 | Redirects the target's single-target effects to the user for this turn. |
| 36 | Safeguard |
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-- | -- | 25 | Protects the user's field from major status ailments and confusion for five turns. |
| 40 | Captivate |
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-- | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| 42 | Bug Buzz |
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90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| 46 | Quiver Dance |
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-- | -- | 20 | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Struggle Bug |
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30 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Safeguard |
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-- | -- | 25 | Protects the user's field from major status ailments and confusion for five turns. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Rain Dance |
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-- | -- | 5 | Changes the weather to rain for five turns. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Psych Up |
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-- | -- | 10 | Discards the user's stat changes and copies the target's. |
| Shadow Ball |
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80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Aerial Ace |
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60 | -- | 20 | Never misses. |
| U-turn |
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70 | 100% | 20 | User must switch out after attacking. |
| Energy Ball |
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80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Acrobatics |
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55 | 100% | 15 | Has double power if the user has no held item. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Thief |
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40 | 100% | 10 | Takes the target's item. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Venoshock |
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65 | 100% | 10 | Inflicts double damage if the target is Poisoned. |
| SolarBeam |
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120 | 100% | 10 | Requires a turn to charge before attacking. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Psychic |
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90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Dream Eater |
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100 | 100% | 15 | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Flash |
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-- | 100% | 20 | Lowers the target's accuracy by one stage. |