#242 - Blissey

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 2 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 0 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Blissey's Stats
Max Med Min
HP:
255
714 714 714
Attack:
10
130 119 107
Defense:
10
130 119 107
Special Attack:
75
273 249 224
Special Defense:
135
405 369 332
Speed:
55
229 209 188
Average:
90
Base Stat Total: 540
Abilities
Natural Cure Cures any major status ailment upon leaving battle.
Serene Grace Doubles the chance of moves' extra effects occurring.
Dream World Abilities
Healer Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Micellaneous
Effort Points 3 HP
Wild Hold Items 100% - Lucky Egg
Gender Rate Female only
Capture Rate 30
Base Happiness 140
Base Experience 255
Growth Rate fast
lucky-egg.png Breeding and Evolution
Evolution Chain
Baby Base Stage 1
Happiny
Happiny
Give either parent Luck Incense while breeding
Chansey
Chansey
Level up while holding Oval Stone during day
Blissey
Blissey
Level up with at least 220 happiness
Breeding
Gender Rate Female only
Growth Rate fast
Steps to Hatch 10455 / 5355
Hatch Counter 40
Egg Groups Fairy
oran-berry.png Flavor
Blissey's Sprites
Normal Shiny
Front Blissey Blissey
Back Blissey Blissey
See more Blissey sprites
Flavor Text
Versions Flavor Text
White, Black The eggs it lays are filled with happiness. Eating even one bite will bring a smile to anyone.
SoulSilver It has a very compassionate nature. If it sees a sick Pokémon, it will nurse the sufferer back to health.
HeartGold Anyone who takes even one taste of BLISSEY’s egg becomes unfailingly caring and pleasant to everyone.
Platinum The eggs it lays are filled with happiness. Eating even one bite will bring a smile to anyone.
Pearl It is a Pokémon that delivers happiness. Eating its egg is said to make one kind to everyone.
Diamond This kindhearted Pokémon nurses sick Pokémon to health. It senses feelings of sadness.
Flavor Data
Species Happiness
Color Pink
Height 1.5 m or 4' 11"
Weight 46.8 kg or 103.18 lb
Habitat Urban
Bodyshape Humanoid
Footprint 242.png
Cry Download
All Pokemon Cries
tm-normal.png
Blissey's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
1 Pound normal physical 40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
5 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
9 Refresh normal non-damaging -- -- 20 Cleanses the user of a burn, paralysis, or poison.
12 DoubleSlap normal physical 15 85% 10 Hits 2-5 times in one turn.
16 Softboiled normal non-damaging -- -- 10 Heals the user by half its max HP.
20 Bestow normal non-damaging -- -- 15 Gives the user's held item to the target.
23 Minimize normal non-damaging -- -- 20 Raises the user's evasion by two stages.
27 Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Sing normal non-damaging -- 55% 15 Puts the target to sleep.
34 Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
38 Heal Pulse psychic non-damaging -- -- 10 Heals the target for half its max HP.
42 Egg Bomb normal physical 100 75% 10 Inflicts regular damage with no additional effect.
46 Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
50 Healing Wish psychic non-damaging -- -- 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
54 Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Egg Moves
Name Type Class Power Accuracy PP Effect
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
Present normal physical 1 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Aromatherapy grass non-damaging -- -- 5 Cures the entire party of major status effects.
Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
Natural Gift normal physical 1 100% 15 Power and type depend on the held berry.
Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Bomb ground special 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Machine Moves
Name Type Class Power Accuracy PP Effect
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Psychic psychic special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
E Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
E Softboiled normal non-damaging -- -- 10 Heals the user by half its max HP.
E Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
FRLG Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
FRLG Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
FRLG Softboiled normal non-damaging -- -- 10 Heals the user by half its max HP.
FRLG Dream Eater psychic special 100 100% 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Pt Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
Pt ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Pt Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Pt Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
Pt Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
Pt Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
HGSS Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
HGSS Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
HGSS ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
HGSS Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
HGSS Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
HGSS Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
HGSS Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
HGSS Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
HGSS Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
HGSS Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW2 Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
BW2 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
BW2 ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Recycle normal non-damaging -- -- 10 User recovers the item it last used up.
BW2 Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
BW2 Skill Swap psychic non-damaging -- -- 10 User and target swap abilities.
BW2 Snatch dark non-damaging -- -- 10 Steals the target's move, if it's self-targeted.
BW2 Hyper Voice normal special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
BW2 Covet normal physical 60 100% 40 Takes the target's item.
BW2 Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
BW2 Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
BW2 Drain Punch fighting physical 75 100% 10 Heals the user by half the damage inflicted.
BW2 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW2 Stealth Rock rock non-damaging -- -- 20 Causes damage when opposing Pokémon switch in.
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