#009 - Blastoise

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pokeball.png The Basics
Blastoise

Blastoise Blastoise
Generation I
water
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 1 ×
steel ½ × fire ½ ×
water ½ × grass 2 ×
electric 2 × psychic 1 ×
ice ½ × dragon 1 ×
dark 1 ×
Blastoise's Stats
Max Med Min
HP:
79
362 362 362
Attack:
83
291 265 238
Defense:
100
328 299 269
Special Attack:
85
295 269 242
Special Defense:
105
339 309 278
Speed:
78
280 255 229
Average:
88.3
Base Stat Total: 530
Abilities
Torrent Strengthens Water moves to inflict 1.5×- damage at 1/3 max HP or less.
Dream World Abilities
Rain Dish Heals for 1/16 max HP after each turn during rain.
Micellaneous
Effort Points 3 Special Defense
Wild Hold Items None
Gender Rate 87.5% male
12.5% female
Capture Rate 45
Base Happiness 70
Base Experience 210
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Blastoise's Sprites
Normal Shiny
Front Blastoise Blastoise
Back Blastoise Blastoise
See more Blastoise sprites
Flavor Text
Versions Flavor Text
White, Black The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
SoulSilver The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.
HeartGold It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
Platinum, Pearl, Diamond The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Flavor Data
Species Shellfish
Color Blue
Height 1.6 m or 5' 2"
Weight 85.5 kg or 188.49 lb
Habitat Water's edge
Bodyshape Upright
Footprint 9.png
Cry Download
All Pokemon Cries
tm-water.png
Blastoise's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Bubble water special 20 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Flash Cannon steel special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Withdraw water non-damaging -- -- 40 Raises the user's Defense by one stage.
4 Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
7 Bubble water special 20 100% 30 Has a 10% chance to lower the target's Speed by one stage.
10 Withdraw water non-damaging -- -- 40 Raises the user's Defense by one stage.
13 Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
16 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
20 Rapid Spin normal physical 20 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
24 Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
28 Water Pulse water special 60 100% 20 Has a 20% chance to confuse the target.
32 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
39 Skull Bash normal physical 100 100% 15 Raises the user's Defense by one stage. User charges for one turn before attacking.
46 Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
53 Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
60 Hydro Pump water special 120 80% 5 Inflicts regular damage with no additional effect.
Egg Moves
Name Type Class Power Accuracy PP Effect
Mist ice non-damaging -- -- 30 Protects the user's stats from being changed by enemy moves.
Haze ice non-damaging -- -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Mirror Coat psychic special 1 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Fake Out normal physical 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Yawn normal non-damaging -- -- 10 Target sleeps at the end of the next turn.
Refresh normal non-damaging -- -- 20 Cleanses the user of a burn, paralysis, or poison.
Mud Sport ground non-damaging -- -- 15 All damage from Electric moves is halved until the end of the battle.
Water Spout water special 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Muddy Water water special 95 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Brine water special 65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Aqua Ring water non-damaging -- -- 20 Restores 1/16 of the user's max HP each turn.
Aqua Jet water physical 40 100% 20 Inflicts regular damage with no additional effect.
Machine Moves
Name Type Class Power Accuracy PP Effect
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Scald water special 80 100% 15 Has a 30% chance to burn the target.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Smack Down rock physical 50 100% 15 Removes any immunity to Ground damage.
Flash Cannon steel special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Focus Blast fighting special 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Gyro Ball steel physical 1 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Surf water special 95 100% 15 Inflicts regular damage and can hit Dive users.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Waterfall water physical 80 100% 15 Has a 20% chance to make the target flinch.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
E Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
E Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
E DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
FRLG Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
FRLG Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
FRLG Hydro Cannon water special 150 90% 5 User foregoes its next turn to recharge.
DP Hydro Cannon water special 150 90% 5 User foregoes its next turn to recharge.
Pt Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pt Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
Pt Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Pt Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Pt Hydro Cannon water special 150 90% 5 User foregoes its next turn to recharge.
Pt Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
Pt Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
Pt Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Pt Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
HGSS Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
HGSS Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
HGSS Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
HGSS Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
HGSS Hydro Cannon water special 150 90% 5 User foregoes its next turn to recharge.
HGSS Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
HGSS Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
HGSS Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
HGSS Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
BW Hydro Cannon water special 150 90% 5 User foregoes its next turn to recharge.
BW Water Pledge water special 50 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
BW2 Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Icy Wind ice special 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
BW2 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Signal Beam bug special 75 100% 15 Has a 10% chance to confuse the target.
BW2 Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
BW2 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
BW2 Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
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