#399 - Bidoof

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pokeball.png The Basics
Damage Taken
normal 1 × fighting 2 ×
flying 1 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 0 ×
steel 1 × fire 1 ×
water 1 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Bidoof's Stats
Max Med Min
HP:
59
322 322 322
Attack:
45
207 189 170
Defense:
40
196 179 161
Special Attack:
35
185 169 152
Special Defense:
40
196 179 161
Speed:
31
177 161 144
Average:
41.7
Base Stat Total: 250
Abilities
Simple Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Unaware Ignores other Pokémon's stat modifiers when attacking or defending.
Dream World Abilities
Moody Raises a random stat two stages and lowers another one stage after each turn.
Micellaneous
Effort Points 1 HP
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 255
Base Happiness 70
Base Experience 58
Growth Rate medium
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Bidoof's Sprites
Normal Shiny
Front Bidoof Bidoof
Back Bidoof Bidoof
See more Bidoof sprites
Flavor Text
Versions Flavor Text
White, Black A comparison revealed that Bidoof's front teeth grow at the same rate as Rattata's.
SoulSilver, HeartGold It lives in groups by the water. It chews up boulders and trees around its nest with its incisors.
Platinum A comparison revealed that BIDOOF’s front teeth grow at the same rate as RATTATA’s.
Pearl It constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.
Diamond With nerves of steel, nothing can perturb it. It is more agile and active than it appears.
Flavor Data
Species Plump Mouse
Color Brown
Height 0.5 m or 1' 7"
Weight 20 kg or 44.09 lb
Habitat FireRed/LeafGreen Only
Bodyshape Quadruped
Footprint 399.png
Cry Download
All Pokemon Cries
tm-normal.png
Bidoof's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
5 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
9 Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
13 Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
17 Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
21 Hyper Fang normal physical 80 90% 15 Has a 10% chance to make the target flinch.
25 Yawn normal non-damaging -- -- 10 Target sleeps at the end of the next turn.
29 Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
33 Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Super Fang normal physical 1 90% 10 Inflicts damage equal to half the target's HP.
41 Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
45 Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Egg Moves
Name Type Class Power Accuracy PP Effect
Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
Skull Bash normal physical 100 100% 15 Raises the user's Defense by one stage. User charges for one turn before attacking.
Fury Swipes normal physical 18 80% 15 Hits 2-5 times in one turn.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Odor Sleuth normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Water Sport water non-damaging -- -- 15 All damage from Fire moves is halved until the end of the battle.
Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Rock Climb normal physical 90 85% 20 Has a 20% chance to confuse the target.
Machine Moves
Name Type Class Power Accuracy PP Effect
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Shadow Ball ghost special 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Charge Beam electric special 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Pluck flying physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Thunder electric special 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Thunderbolt electric special 95 100% 15 Has a 10% chance to paralyze the target.
Blizzard ice special 120 70% 5 Has a 10% chance to freeze the target.
Ice Beam ice special 95 100% 10 Has a 10% chance to freeze the target.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Thief dark physical 40 100% 10 Takes the target's item.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
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