#069 - Bellsprout

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pokeball.png The Basics
Bellsprout

Bellsprout Bellsprout
Generation I
grass poison
Damage Taken
normal 1 × fighting ½ ×
flying 2 × poison 1 ×
ground 1 × rock 1 ×
bug 1 × ghost 1 ×
steel 1 × fire 2 ×
water ½ × grass ¼ ×
electric ½ × psychic 2 ×
ice 2 × dragon 1 ×
dark 1 ×
Bellsprout's Stats
Max Med Min
HP:
50
304 304 304
Attack:
75
273 249 224
Defense:
35
185 169 152
Special Attack:
70
262 239 215
Special Defense:
30
174 159 143
Speed:
40
196 179 161
Average:
50
Base Stat Total: 300
Abilities
Chlorophyll Doubles Speed during strong sunlight.
Dream World Abilities
Gluttony Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Micellaneous
Effort Points 1 Attack
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 255
Base Happiness 70
Base Experience 84
Growth Rate medium slow
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1 Stage 2
Bellsprout
Bellsprout
Base form
Weepinbell
Weepinbell
Level up at level 21 or higher
Victreebel
Victreebel
Use item: Leaf Stone
Breeding
Gender Rate 50% male
50% female
Growth Rate medium slow
Steps to Hatch 5355 / 2805
Hatch Counter 20
Egg Groups Plant
oran-berry.png Flavor
Bellsprout's Sprites
Normal Shiny
Front Bellsprout Bellsprout
Back Bellsprout Bellsprout
See more Bellsprout sprites
Flavor Text
Versions Flavor Text
White, Black It prefers hot and humid environments. It is quick at capturing prey with its vines.
SoulSilver It plants its feet deep underground to replenish water. It can’t escape its enemy while it’s rooted.
HeartGold Even though its body is extremely skinny, it is blindingly fast when catching its prey.
Platinum, Pearl, Diamond It prefers hot and humid environments. It is quick at capturing prey with its vines.
Flavor Data
Species Flower
Color Green
Height 0.7 m or 2' 3"
Weight 4 kg or 8.82 lb
Habitat forest
Bodyshape Humanoid
Footprint 69.png
Cry Download
All Pokemon Cries
tm-grass.png
Bellsprout's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Vine Whip grass physical 35 100% 15 Inflicts regular damage with no additional effect.
7 Growth normal non-damaging -- -- 40 Raises the user's Attack and Special Attack by one stage.
11 Wrap normal physical 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Sleep Powder grass non-damaging -- 75% 15 Puts the target to sleep.
15 PoisonPowder poison non-damaging -- 75% 35 Poisons the target.
17 Stun Spore grass non-damaging -- 75% 30 Paralyzes the target.
23 Acid poison special 40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
27 Knock Off dark physical 20 100% 20 Target drops its held item.
29 Sweet Scent normal non-damaging -- 100% 20 Lowers the target's evasion by one stage.
35 Gastro Acid poison non-damaging -- 100% 10 Nullifies target's ability until it leaves battle.
39 Razor Leaf grass physical 55 95% 25 Has an increased chance for a critical hit.
41 Slam normal physical 80 75% 20 Inflicts regular damage with no additional effect.
47 Wring Out normal special 1 100% 5 Power increases against targets with more HP remaining, up to a maximum of 110 power.
Egg Moves
Name Type Class Power Accuracy PP Effect
Leech Life bug physical 20 100% 15 Heals the user by half the damage inflicted.
Giga Drain grass special 75 100% 10 Heals the user by half the damage inflicted.
Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
Ingrain grass non-damaging -- -- 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Weather Ball normal special 50 100% 10 If there be weather, this move has doubled power and the weather's type.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
Bullet Seed grass physical 25 100% 30 Hits 2-5 times in one turn.
Magical Leaf grass special 60 -- 20 Never misses.
Natural Gift normal physical 1 100% 15 Power and type depend on the held berry.
Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
Power Whip grass physical 120 85% 10 Inflicts regular damage with no additional effect.
Clear Smog poison special 50 -- 15 Removes all of the target's stat modifiers.
Machine Moves
Name Type Class Power Accuracy PP Effect
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Grass Knot grass special 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Energy Ball grass special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Thief dark physical 40 100% 10 Takes the target's item.
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