#015 - Beedrill
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Beedrill's Stats
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| HP: |
65 |
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| Attack: |
80 |
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| Defense: |
40 |
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| Special Attack: |
45 |
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| Special Defense: |
80 |
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| Speed: |
75 |
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| Average: |
64.2 |
Base Stat Total: 385 | ||||
Abilities
| Swarm | Strengthens Bug moves to inflict 1.5×- damage at 1/3 max HP or less. |
| Dream World Abilities | |
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| Sniper | Strengthens critical hits to inflict 3×- damage rather than 2×-. |
Micellaneous
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Evolution Chain
| Beedrill's Sprites | ||
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| Normal | Shiny | |
| Front |
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| Back |
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| See more Beedrill sprites | ||
Flavor Text
| Versions | Flavor Text |
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| White, Black | Its best attack involves flying around at high speed, striking with poison needles, then flying off. |
| SoulSilver | It has three poison barbs. The barb on its tail secretes the most powerful poison. |
| HeartGold | It can take down any opponent with its powerful poison stingers. It sometimes attacks in swarms. |
| Platinum, Pearl, Diamond | Its best attack involves flying around at high speed, striking with poison needles, then flying off. |
| Flavor Data | |||||||||||||||
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Level Up Moves
| Level | Name | Type | Class | Power | Accuracy | PP | Effect |
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| 1 | Fury Attack |
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15 | 85% | 20 | Hits 2-5 times in one turn. |
| 10 | Fury Attack |
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15 | 85% | 20 | Hits 2-5 times in one turn. |
| 13 | Focus Energy |
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-- | -- | 30 | Increases the user's chance to score a critical hit. |
| 16 | Twineedle |
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25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. |
| 19 | Rage |
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20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. |
| 22 | Pursuit |
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40 | 100% | 20 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| 25 | Toxic Spikes |
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-- | -- | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| 28 | Pin Missile |
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14 | 85% | 20 | Hits 2-5 times in one turn. |
| 31 | Agility |
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-- | -- | 30 | Raises the user's Speed by two stages. |
| 34 | Assurance |
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50 | 100% | 10 | Power is doubled if the target has already received damage this turn. |
| 37 | Poison Jab |
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80 | 100% | 20 | Has a 30% chance to poison the target. |
| 40 | Endeavor |
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1 | 100% | 5 | Lowers the target's HP to equal the user's. |
Machine Moves
| Name | Type | Class | Power | Accuracy | PP | Effect |
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| Struggle Bug |
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30 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. |
| Swagger |
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-- | 90% | 15 | Raises the target's Attack by two stages and confuses the target. |
| Attract |
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-- | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Return |
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1 | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| Frustration |
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1 | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| Hidden Power |
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1 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Sunny Day |
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-- | -- | 5 | Changes the weather to sunny for five turns. |
| Rock Smash |
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40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
| Facade |
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70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Brick Break |
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75 | 100% | 15 | Destroys Reflect and Light Screen. |
| Aerial Ace |
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60 | -- | 20 | Never misses. |
| U-turn |
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70 | 100% | 20 | User must switch out after attacking. |
| Payback |
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50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Poison Jab |
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80 | 100% | 20 | Has a 30% chance to poison the target. |
| Giga Impact |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| Venoshock |
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65 | 100% | 10 | Inflicts double damage if the target is Poisoned. |
| Round |
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60 | 100% | 15 | Has double power if it's used more than once per turn. |
| Acrobatics |
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55 | 100% | 15 | Has double power if the user has no held item. |
| False Swipe |
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40 | 100% | 40 | Cannot lower the target's HP below 1. |
| Sludge Bomb |
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90 | 100% | 10 | Has a 30% chance to poison the target. |
| Cut |
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50 | 95% | 30 | Inflicts regular damage with no additional effect. |
| X-Scissor |
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80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| Hyper Beam |
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150 | 90% | 5 | User foregoes its next turn to recharge. |
| SolarBeam |
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120 | 100% | 10 | Requires a turn to charge before attacking. |
| Toxic |
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-- | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| Double Team |
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-- | -- | 15 | Raises the user's evasion by one stage. |
| Swords Dance |
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-- | -- | 30 | Raises the user's Attack by two stages. |
| Flash |
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-- | 100% | 20 | Lowers the target's accuracy by one stage. |
| Protect |
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-- | -- | 10 | Prevents any moves from hitting the user this turn. |
| Thief |
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40 | 100% | 10 | Takes the target's item. |
| Rest |
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-- | -- | 10 | User sleeps for two turns, completely healing itself. |
| Substitute |
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-- | -- | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |