#348 - Armaldo

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pokeball.png The Basics
Damage Taken
normal ½ × fighting 1 ×
flying 1 × poison ½ ×
ground 1 × rock 2 ×
bug 1 × ghost 1 ×
steel 2 × fire 1 ×
water 2 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Armaldo's Stats
Max Med Min
HP:
75
354 354 354
Attack:
125
383 349 314
Defense:
100
328 299 269
Special Attack:
70
262 239 215
Special Defense:
80
284 259 233
Speed:
45
207 189 170
Average:
82.5
Base Stat Total: 495
Abilities
Battle Armor Protects against critical hits.
Dream World Abilities
Swift Swim Doubles Speed during rain.
Micellaneous
Effort Points 2 Attack
Wild Hold Items None
Gender Rate 87.5% male
12.5% female
Capture Rate 45
Base Happiness 70
Base Experience 199
Growth Rate slow then very fast
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1
Anorith
Anorith
Base form
Armaldo
Armaldo
Level up at level 40 or higher
Breeding
Gender Rate 87.5% male
12.5% female
Growth Rate slow then very fast
Steps to Hatch 7905 / 4080
Hatch Counter 30
Egg Groups Water 3
oran-berry.png Flavor
Armaldo's Sprites
Normal Shiny
Front Armaldo Armaldo
Back Armaldo Armaldo
See more Armaldo sprites
Flavor Text
Versions Flavor Text
White, Black It went ashore after evolving. Its entire body is clad in a sturdy armor.
SoulSilver, HeartGold Its enormous, retractable claws can cut through most anything. Its entire body is clad in sturdy plates.
Platinum, Pearl, Diamond It went ashore after evolving. Its entire body is clad in a sturdy armor.
Flavor Data
Species Plate
Color Gray
Height 1.5 m or 4' 11"
Weight 68.2 kg or 150.35 lb
Habitat Water's edge
Bodyshape Upright
Footprint 348.png
Cry Download
All Pokemon Cries
tm-rock.png
Armaldo's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
1 Harden normal non-damaging -- -- 30 Raises the user's Defense by one stage.
1 Scratch normal physical 40 100% 35 Inflicts regular damage with no additional effect.
1 Mud Sport ground non-damaging -- -- 15 All damage from Electric moves is halved until the end of the battle.
7 Mud Sport ground non-damaging -- -- 15 All damage from Electric moves is halved until the end of the battle.
13 Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
19 Metal Claw steel physical 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
25 Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
31 AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
46 Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
55 Rock Blast rock physical 25 90% 10 Hits 2-5 times in one turn.
67 Crush Claw normal physical 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
73 X-Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Egg Moves
Name Type Class Power Accuracy PP Effect
Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Rapid Spin normal physical 20 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Knock Off dark physical 20 100% 20 Target drops its held item.
Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
Water Pulse water special 60 100% 20 Has a 20% chance to confuse the target.
Cross Poison poison physical 70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Machine Moves
Name Type Class Power Accuracy PP Effect
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Aerial Ace flying physical 60 -- 20 Never misses.
Rock Polish rock non-damaging -- -- 20 Raises the user's Speed by two stages.
Struggle Bug bug special 30 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Smack Down rock physical 50 100% 15 Removes any immunity to Ground damage.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Flash Cannon steel special 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
X-Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
False Swipe normal physical 40 100% 40 Cannot lower the target's HP below 1.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pt AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Pt Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Pt Knock Off dark physical 20 100% 20 Target drops its held item.
Pt Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
Pt Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Pt Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
HGSS String Shot bug non-damaging -- 95% 40 Lowers the target's Speed by one stage.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HGSS AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
HGSS Knock Off dark physical 20 100% 20 Target drops its held item.
HGSS Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
HGSS Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
HGSS Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
HGSS Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
BW2 Knock Off dark physical 20 100% 20 Target drops its held item.
BW2 Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
BW2 Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
BW2 Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
BW2 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Stealth Rock rock non-damaging -- -- 20 Causes damage when opposing Pokémon switch in.
BW2 Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
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