#059 - Arcanine

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pokeball.png The Basics
Arcanine

Arcanine Arcanine
Generation I
fire
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison 1 ×
ground 2 × rock 2 ×
bug ½ × ghost 1 ×
steel ½ × fire ½ ×
water 2 × grass ½ ×
electric 1 × psychic 1 ×
ice ½ × dragon 1 ×
dark 1 ×
Arcanine's Stats
Max Med Min
HP:
90
384 384 384
Attack:
110
350 319 287
Defense:
80
284 259 233
Special Attack:
100
328 299 269
Special Defense:
80
284 259 233
Speed:
95
317 289 260
Average:
92.5
Base Stat Total: 555
Abilities
Intimidate Lowers opponents' Attack one stage upon entering battle.
Flash Fire Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5×- damage until it leaves battle.
Dream World Abilities
Justified Raises Attack one stage upon being hit by a Dark move.
Micellaneous
Effort Points 2 Attack
Wild Hold Items 100% - Rawst Berry
Gender Rate 75% male
25% female
Capture Rate 75
Base Happiness 70
Base Experience 213
Growth Rate slow
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Arcanine's Sprites
Normal Shiny
Front Arcanine Arcanine
Back Arcanine Arcanine
See more Arcanine sprites
Flavor Text
Versions Flavor Text
White, Black Its proud and regal appearance has captured the hearts of people since long ago.
SoulSilver Its magnificent bark conveys a sense of majesty. Anyone hearing it can’t help but grovel before it.
HeartGold This legendary Chinese Pokémon is considered magnificent. Many people are enchanted by its grand mane.
Platinum, Pearl, Diamond Its proud and regal appearance has captured the hearts of people since long ago.
Flavor Data
Species Legendary
Color Brown
Height 1.9 m or 6' 2"
Weight 155 kg or 341.71 lb
Habitat Grassland
Bodyshape Quadruped
Footprint 59.png
Cry Download
All Pokemon Cries
tm-fire.png
Arcanine's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Odor Sleuth normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
1 Fire Fang fire physical 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Thunder Fang electric physical 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
39 ExtremeSpeed normal physical 80 100% 5 Inflicts regular damage with no additional effect.
Egg Moves
Name Type Class Power Accuracy PP Effect
Double Kick fighting physical 30 100% 30 Hits twice in one turn.
Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
Thrash normal physical 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fire Spin fire special 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Morning Sun normal non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
Howl normal non-damaging -- -- 40 Raises the user's Attack by one stage.
Covet normal physical 60 100% 40 Takes the target's item.
Close Combat fighting physical 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Flare Blitz fire physical 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Machine Moves
Name Type Class Power Accuracy PP Effect
Snarl dark special 55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Will-O-Wisp fire non-damaging -- 75% 15 Burns the target.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Overheat fire special 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Aerial Ace flying physical 60 -- 20 Never misses.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Flame Charge fire physical 50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Incinerate fire special 30 100% 15 Destroys the target's held berry.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Flamethrower fire special 95 100% 15 Has a 10% chance to burn the target.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
SolarBeam grass special 120 100% 10 Requires a turn to charge before attacking.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Fire Blast fire special 120 85% 5 Has a 10% chance to burn the target.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Thief dark physical 40 100% 10 Takes the target's item.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Swift normal special 60 -- 20 Never misses.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Swift normal special 60 -- 20 Never misses.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
Pt Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Pt Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS Swift normal special 60 -- 20 Never misses.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
HGSS Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
HGSS Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
BW2 Heat Wave fire special 100 90% 10 Has a 10% chance to burn the target.
BW2 Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
BW2 Covet normal physical 60 100% 40 Takes the target's item.
BW2 Dragon Pulse dragon special 90 100% 10 Inflicts regular damage with no additional effect.
BW2 Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
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