#024 - Arbok

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pokeball.png The Basics
Damage Taken
normal 1 × fighting ½ ×
flying 1 × poison ½ ×
ground 2 × rock 1 ×
bug ½ × ghost 1 ×
steel 1 × fire 1 ×
water 1 × grass ½ ×
electric 1 × psychic 2 ×
ice 1 × dragon 1 ×
dark 1 ×
Arbok's Stats
Max Med Min
HP:
60
324 324 324
Attack:
85
295 269 242
Defense:
69
260 237 213
Special Attack:
65
251 229 206
Special Defense:
79
282 257 231
Speed:
80
284 259 233
Average:
73
Base Stat Total: 438
Abilities
Intimidate Lowers opponents' Attack one stage upon entering battle.
Shed Skin Has a 30% chance of curing any major status ailment after each turn.
Dream World Abilities
Unnerve Prevents opposing Pokémon from eating held Berries.
Micellaneous
Effort Points 2 Attack
Wild Hold Items None
Gender Rate 50% male
50% female
Capture Rate 90
Base Happiness 70
Base Experience 147
Growth Rate medium
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Arbok's Sprites
Normal Shiny
Front Arbok Arbok
Back Arbok Arbok
See more Arbok sprites
Flavor Text
Versions Flavor Text
White, Black The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.
SoulSilver With a very vengeful nature, it won’t give up the chase, no matter how far, once it targets its prey.
HeartGold Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.
Platinum, Pearl, Diamond The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.
Flavor Data
Species Cobra
Color Purple
Height 3.5 m or 11' 5"
Weight 65 kg or 143.3 lb
Habitat grassland
Bodyshape Squiggle
Footprint 24.png
Cry Download
All Pokemon Cries
tm-poison.png
Arbok's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
1 Thunder Fang electric physical 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang ice physical 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang fire physical 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
1 Poison Sting poison physical 15 100% 35 Has a 30% chance to poison the target.
1 Wrap normal physical 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
4 Poison Sting poison physical 15 100% 35 Has a 30% chance to poison the target.
9 Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
12 Glare normal non-damaging -- 90% 30 Paralyzes the target.
17 Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
20 Acid poison special 40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
22 Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
27 Stockpile normal non-damaging -- -- 20 Stores energy up to three times for use with Spit Up and Swallow.
27 Spit Up normal special 1 100% 10 Power is 100 times the amount of energy Stockpiled.
27 Swallow normal non-damaging -- -- 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
32 Acid Spray poison special 40 100% 20 Lowers the target's Special Defense by two stages.
39 Mud Bomb ground special 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
44 Gastro Acid poison non-damaging -- 100% 10 Nullifies target's ability until it leaves battle.
51 Haze ice non-damaging -- -- 30 Resets all Pokémon's stats, accuracy, and evasion.
56 Coil poison non-damaging -- -- 20 Raises the user's Attack, Defense, and accuracy by one stage each.
63 Gunk Shot poison physical 120 70% 5 Has a 30% chance to poison the target.
Egg Moves
Name Type Class Power Accuracy PP Effect
Slam normal physical 80 75% 20 Inflicts regular damage with no additional effect.
Disable normal non-damaging -- 100% 20 Disables the target's last used move for 1-8 turns.
Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
Scary Face normal non-damaging -- 90% 10 Lowers the target's Speed by two stages.
Pursuit dark physical 40 100% 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Beat Up dark physical 1 100% 10 Hits once for every conscious Pokémon the trainer has.
Snatch dark non-damaging -- -- 10 Steals the target's move, if it's self-targeted.
Poison Fang poison physical 50 100% 15 Has a 30% chance to badly poison the target.
Poison Tail poison physical 50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
Switcheroo dark non-damaging -- 100% 10 User and target swap items.
Machine Moves
Name Type Class Power Accuracy PP Effect
Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Sludge Wave poison special 95 100% 10 Has a 10% chance to poison the target.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Thief dark physical 40 100% 10 Takes the target's item.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Venoshock poison special 65 100% 10 Inflicts double damage if the target is Poisoned.
Hyper Beam normal special 150 90% 5 User foregoes its next turn to recharge.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
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