#347 - Anorith

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pokeball.png The Basics
Damage Taken
normal ½ × fighting 1 ×
flying 1 × poison ½ ×
ground 1 × rock 2 ×
bug 1 × ghost 1 ×
steel 2 × fire 1 ×
water 2 × grass 1 ×
electric 1 × psychic 1 ×
ice 1 × dragon 1 ×
dark 1 ×
Anorith's Stats
Max Med Min
HP:
45
294 294 294
Attack:
95
317 289 260
Defense:
50
218 199 179
Special Attack:
40
196 179 161
Special Defense:
50
218 199 179
Speed:
75
273 249 224
Average:
59.2
Base Stat Total: 355
Abilities
Battle Armor Protects against critical hits.
Dream World Abilities
Swift Swim Doubles Speed during rain.
Micellaneous
Effort Points 1 Attack
Wild Hold Items None
Gender Rate 87.5% male
12.5% female
Capture Rate 45
Base Happiness 70
Base Experience 99
Growth Rate slow then very fast
lucky-egg.png Breeding and Evolution
Evolution Chain
Base Stage 1
Anorith
Anorith
Base form
Armaldo
Armaldo
Level up at level 40 or higher
Breeding
Gender Rate 87.5% male
12.5% female
Growth Rate slow then very fast
Steps to Hatch 7905 / 4080
Hatch Counter 30
Egg Groups Water 3
oran-berry.png Flavor
Anorith's Sprites
Normal Shiny
Front Anorith Anorith
Back Anorith Anorith
See more Anorith sprites
Flavor Text
Versions Flavor Text
White, Black A Pokémon ancestor that was reanimated from a fossil. It lived in the sea and hunted with claws.
SoulSilver, HeartGold An ancestral Pokémon that lived in the ocean. Over time, its eight feet transformed into wings.
Platinum, Pearl, Diamond A Pokémon ancestor that was reanimated from a fossil. It lived in the sea and hunted with claws.
Flavor Data
Species Old Shrimp
Color Gray
Height 0.7 m or 2' 3"
Weight 12.5 kg or 27.56 lb
Habitat Water's edge
Bodyshape Armor
Footprint 347.png
Cry Download
All Pokemon Cries
tm-rock.png
Anorith's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Harden normal non-damaging -- -- 30 Raises the user's Defense by one stage.
1 Scratch normal physical 40 100% 35 Inflicts regular damage with no additional effect.
7 Mud Sport ground non-damaging -- -- 15 All damage from Electric moves is halved until the end of the battle.
13 Water Gun water special 40 100% 25 Inflicts regular damage with no additional effect.
19 Metal Claw steel physical 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
25 Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
31 AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
43 Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
49 Rock Blast rock physical 25 90% 10 Hits 2-5 times in one turn.
55 Crush Claw normal physical 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
61 X-Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Egg Moves
Name Type Class Power Accuracy PP Effect
Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Rapid Spin normal physical 20 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Knock Off dark physical 20 100% 20 Target drops its held item.
Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
Water Pulse water special 60 100% 20 Has a 20% chance to confuse the target.
Cross Poison poison physical 70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Machine Moves
Name Type Class Power Accuracy PP Effect
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Smack Down rock physical 50 100% 15 Removes any immunity to Ground damage.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
X-Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Rock Polish rock non-damaging -- -- 20 Raises the user's Speed by two stages.
Aerial Ace flying physical 60 -- 20 Never misses.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Struggle Bug bug special 30 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
False Swipe normal physical 40 100% 40 Cannot lower the target's HP below 1.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Pt AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Pt Knock Off dark physical 20 100% 20 Target drops its held item.
Pt Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
Pt Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HGSS Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
HGSS String Shot bug non-damaging -- 95% 40 Lowers the target's Speed by one stage.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
HGSS AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
HGSS Knock Off dark physical 20 100% 20 Target drops its held item.
HGSS Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
HGSS Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Knock Off dark physical 20 100% 20 Target drops its held item.
BW2 Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
BW2 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Stealth Rock rock non-damaging -- -- 20 Causes damage when opposing Pokémon switch in.
BW2 Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
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