#050 - Diglett

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pokeball.png The Basics
Diglett

Diglett Diglett
Generation I
ground
Damage Taken
normal 1 × fighting 1 ×
flying 1 × poison ½ ×
ground 1 × rock ½ ×
bug 1 × ghost 1 ×
steel 1 × fire 1 ×
water 2 × grass 2 ×
electric 0 × psychic 1 ×
ice 2 × dragon 1 ×
dark 1 ×
Diglett's Stats
Max Med Min
HP:
10
224 224 224
Attack:
55
229 209 188
Defense:
25
163 149 134
Special Attack:
35
185 169 152
Special Defense:
45
207 189 170
Speed:
95
317 289 260
Average:
44.2
Base Stat Total: 265
Abilities
Sand Veil Increases evasion to 1.25×- during a sandstorm.
Arena Trap Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Dream World Abilities
Sand Force Strengthens Rock, Ground, and Steel moves to 1.3×- their power during a sandstorm.
Micellaneous
Effort Points 1 Speed
Wild Hold Items 5% - Soft Sand
Gender Rate 50% male
50% female
Capture Rate 255
Base Happiness 70
Base Experience 81
Growth Rate medium
lucky-egg.png Breeding and Evolution
oran-berry.png Flavor
Diglett's Sprites
Normal Shiny
Front Diglett Diglett
Back Diglett Diglett
See more Diglett sprites
Flavor Text
Versions Flavor Text
White, Black A Pokémon that lives underground. Because of its dark habitat, it is repelled by bright sunlight.
SoulSilver If a DIGLETT digs through a field, it leaves the soil perfectly tilled and ideal for planting crops.
HeartGold Its skin is very thin. If it is exposed to light, its blood heats up, causing it to grow weak.
Platinum, Pearl, Diamond A Pokémon that lives underground. Because of its dark habitat, it is repelled by bright sunlight.
Flavor Data
Species Mole
Color Brown
Height 0.2 m or 0' 7"
Weight 0.8 kg or 1.76 lb
Habitat Cave
Bodyshape Blob
Footprint 50.png
Cry Download
All Pokemon Cries
tm-ground.png
Diglett's Moves
Level Up Moves
Level Name Type Class Power Accuracy PP Effect
1 Scratch normal physical 40 100% 35 Inflicts regular damage with no additional effect.
1 Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
4 Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
7 Astonish ghost physical 30 100% 15 Has a 30% chance to make the target flinch.
12 Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
15 Magnitude ground physical 1 100% 30 Power varies randomly from 10 to 150.
18 Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
23 Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
26 Mud Bomb ground special 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
29 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
34 Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
37 Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
40 Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
45 Fissure ground physical 1 30% 5 Causes a one-hit KO.
Egg Moves
Name Type Class Power Accuracy PP Effect
Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Reversal fighting physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Faint Attack dark physical 60 -- 20 Never misses.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Pursuit dark physical 40 100% 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
AncientPower rock special 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Beat Up dark physical 1 100% 10 Hits once for every conscious Pokémon the trainer has.
Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Memento dark non-damaging -- 100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Astonish ghost physical 30 100% 15 Has a 30% chance to make the target flinch.
Mud Bomb ground special 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Final Gambit fighting special 1 100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Machine Moves
Name Type Class Power Accuracy PP Effect
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Hidden Power normal special 1 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Echoed Voice normal special 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Round normal special 60 100% 15 Has double power if it's used more than once per turn.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Aerial Ace flying physical 60 -- 20 Never misses.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief dark physical 40 100% 10 Takes the target's item.
Sludge Bomb poison special 90 100% 10 Has a 30% chance to poison the target.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Tutor Moves
Games Name Type Class Power Accuracy PP Effect
E Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
E Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
E Mimic normal non-damaging -- -- 10 Copies the target's last used move.
E Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
E Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
E Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
E Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
E Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
E Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
E Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
FRLG Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
FRLG Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
FRLG Mimic normal non-damaging -- -- 10 Copies the target's last used move.
FRLG Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
FRLG Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Pt Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Pt Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pt Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
Pt Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HGSS Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HGSS Mud-Slap ground special 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
HGSS Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
HGSS Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Snore normal special 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
BW2 Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
BW2 Uproar normal special 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
BW2 Earth Power ground special 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BW2 Stealth Rock rock non-damaging -- -- 20 Causes damage when opposing Pokémon switch in.
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