Viewing Damage Class: Physical

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tm-normal.pngPhysical Moves

225 Physical Type Moves

Name Type Class Power Accuracy PP Effect
Pound normal physical 40 100% 35 Inflicts regular damage with no additional effect.
Karate Chop fighting physical 50 100% 25 Has an increased chance for a critical hit.
DoubleSlap normal physical 15 85% 10 Hits 2-5 times in one turn.
Comet Punch normal physical 18 85% 15 Hits 2-5 times in one turn.
Mega Punch normal physical 80 85% 20 Inflicts regular damage with no additional effect.
Pay Day normal physical 40 100% 20 Scatters money on the ground worth five times the user's level.
Fire Punch fire physical 75 100% 15 Has a 10% chance to burn the target.
Ice Punch ice physical 75 100% 15 Has a 10% chance to freeze the target.
ThunderPunch electric physical 75 100% 15 Has a 10% chance to paralyze the target.
Scratch normal physical 40 100% 35 Inflicts regular damage with no additional effect.
ViceGrip normal physical 55 100% 30 Inflicts regular damage with no additional effect.
Guillotine normal physical 1 30% 5 Causes a one-hit KO.
Cut normal physical 50 95% 30 Inflicts regular damage with no additional effect.
Wing Attack flying physical 60 100% 35 Inflicts regular damage with no additional effect.
Fly flying physical 90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
Bind normal physical 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Slam normal physical 80 75% 20 Inflicts regular damage with no additional effect.
Vine Whip grass physical 35 100% 15 Inflicts regular damage with no additional effect.
Stomp normal physical 65 100% 20 Has a 30% chance to make the target flinch.
Double Kick fighting physical 30 100% 30 Hits twice in one turn.
Mega Kick normal physical 120 75% 5 Inflicts regular damage with no additional effect.
Jump Kick fighting physical 100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Rolling Kick fighting physical 60 85% 15 Has a 30% chance to make the target flinch.
Headbutt normal physical 70 100% 15 Has a 30% chance to make the target flinch.
Horn Attack normal physical 65 100% 25 Inflicts regular damage with no additional effect.
Fury Attack normal physical 15 85% 20 Hits 2-5 times in one turn.
Horn Drill normal physical 1 30% 5 Causes a one-hit KO.
Tackle normal physical 50 100% 35 Inflicts regular damage with no additional effect.
Body Slam normal physical 85 100% 15 Has a 30% chance to paralyze the target.
Wrap normal physical 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Take Down normal physical 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thrash normal physical 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Double-Edge normal physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Poison Sting poison physical 15 100% 35 Has a 30% chance to poison the target.
Twineedle bug physical 25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
Pin Missile bug physical 14 85% 20 Hits 2-5 times in one turn.
Bite dark physical 60 100% 25 Has a 30% chance to make the target flinch.
Peck flying physical 35 100% 35 Inflicts regular damage with no additional effect.
Drill Peck flying physical 80 100% 20 Inflicts regular damage with no additional effect.
Submission fighting physical 80 80% 25 User receives 1/4 the damage it inflicts in recoil.
Low Kick fighting physical 1 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Counter fighting physical 1 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Seismic Toss fighting physical 1 100% 20 Inflicts damage equal to the user's level.
Strength normal physical 80 100% 15 Inflicts regular damage with no additional effect.
Razor Leaf grass physical 55 95% 25 Has an increased chance for a critical hit.
Rock Throw rock physical 50 90% 15 Inflicts regular damage with no additional effect.
Earthquake ground physical 100 100% 10 Inflicts regular damage and can hit Dig users.
Fissure ground physical 1 30% 5 Causes a one-hit KO.
Dig ground physical 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Quick Attack normal physical 40 100% 30 Inflicts regular damage with no additional effect.
Rage normal physical 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Bide normal physical 1 -- 10 User waits for 2-3 turns, then hits back for twice the damage it took.
Selfdestruct normal physical 200 100% 5 User faints.
Egg Bomb normal physical 100 75% 10 Inflicts regular damage with no additional effect.
Lick ghost physical 20 100% 30 Has a 30% chance to paralyze the target.
Bone Club ground physical 65 85% 20 Has a 10% chance to make the target flinch.
Waterfall water physical 80 100% 15 Has a 20% chance to make the target flinch.
Clamp water physical 35 85% 10 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Skull Bash normal physical 100 100% 15 Raises the user's Defense by one stage. User charges for one turn before attacking.
Spike Cannon normal physical 20 100% 15 Hits 2-5 times in one turn.
Constrict normal physical 10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
Hi Jump Kick fighting physical 130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Barrage normal physical 15 85% 20 Hits 2-5 times in one turn.
Leech Life bug physical 20 100% 15 Heals the user by half the damage inflicted.
Sky Attack flying physical 140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Dizzy Punch normal physical 70 100% 10 Has a 20% chance to confuse the target.
Crabhammer water physical 90 90% 10 Has an increased chance for a critical hit.
Explosion normal physical 250 100% 5 User faints.
Fury Swipes normal physical 18 80% 15 Hits 2-5 times in one turn.
Bonemerang ground physical 50 90% 10 Hits twice in one turn.
Rock Slide rock physical 75 90% 10 Has a 30% chance to make the target flinch.
Hyper Fang normal physical 80 90% 15 Has a 10% chance to make the target flinch.
Super Fang normal physical 1 90% 10 Inflicts damage equal to half the target's HP.
Slash normal physical 70 100% 20 Has an increased chance for a critical hit.
Struggle normal physical 50 -- User takes 1/4 its max HP in recoil.
Triple Kick fighting physical 10 90% 10 Hits three times, increasing power by 100% with each successful hit.
Thief dark physical 40 100% 10 Takes the target's item.
Flame Wheel fire physical 60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Flail normal physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Reversal fighting physical 1 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Mach Punch fighting physical 40 100% 30 Inflicts regular damage with no additional effect.
Faint Attack dark physical 60 -- 20 Never misses.
Bone Rush ground physical 25 80% 10 Hits 2-5 times in one turn.
Outrage dragon physical 120 100% 15 Hits every turn for 2-3 turns, then confuses the user.
Rollout rock physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
False Swipe normal physical 40 100% 40 Cannot lower the target's HP below 1.
Spark electric physical 65 100% 20 Has a 30% chance to paralyze the target.
Fury Cutter bug physical 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Steel Wing steel physical 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Return normal physical 1 100% 20 Power increases with happiness, up to a maximum of 102.
Present normal physical 1 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Frustration normal physical 1 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Sacred Fire fire physical 100 95% 5 Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
Magnitude ground physical 1 100% 30 Power varies randomly from 10 to 150.
DynamicPunch fighting physical 100 50% 5 Has a 100% chance to confuse the target.
Megahorn bug physical 120 85% 10 Inflicts regular damage with no additional effect.
Pursuit dark physical 40 100% 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Rapid Spin normal physical 20 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Iron Tail steel physical 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Metal Claw steel physical 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Vital Throw fighting physical 70 -- 10 Never misses.
Cross Chop fighting physical 100 80% 5 Has an increased chance for a critical hit.
Crunch dark physical 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
ExtremeSpeed normal physical 80 100% 5 Inflicts regular damage with no additional effect.
Rock Smash fighting physical 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Beat Up dark physical 1 100% 10 Hits once for every conscious Pokémon the trainer has.
Fake Out normal physical 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Facade normal physical 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Focus Punch fighting physical 150 100% 20 If the user takes damage before attacking, the attack is canceled.
SmellingSalt normal physical 60 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Superpower fighting physical 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Revenge fighting physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Brick Break fighting physical 75 100% 15 Destroys Reflect and Light Screen.
Knock Off dark physical 20 100% 20 Target drops its held item.
Endeavor normal physical 1 100% 5 Lowers the target's HP to equal the user's.
Secret Power normal physical 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Dive water physical 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Arm Thrust fighting physical 15 100% 20 Hits 2-5 times in one turn.
Blaze Kick fire physical 85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
Ice Ball ice physical 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Needle Arm grass physical 60 100% 15 Has a 30% chance to make the target flinch.
Poison Fang poison physical 50 100% 15 Has a 30% chance to badly poison the target.
Crush Claw normal physical 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Meteor Mash steel physical 100 85% 10 Has a 20% chance to raise the user's Attack by one stage.
Astonish ghost physical 30 100% 15 Has a 30% chance to make the target flinch.
Rock Tomb rock physical 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Shadow Punch ghost physical 60 -- 20 Never misses.
Sky Uppercut fighting physical 85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
Sand Tomb ground physical 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bullet Seed grass physical 25 100% 30 Hits 2-5 times in one turn.
Aerial Ace flying physical 60 -- 20 Never misses.
Icicle Spear ice physical 25 100% 30 Hits 2-5 times in one turn.
Dragon Claw dragon physical 80 100% 15 Inflicts regular damage with no additional effect.
Bounce flying physical 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Poison Tail poison physical 50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Covet normal physical 60 100% 40 Takes the target's item.
Volt Tackle electric physical 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Leaf Blade grass physical 90 100% 15 Has an increased chance for a critical hit.
Rock Blast rock physical 25 90% 10 Hits 2-5 times in one turn.
Wake-Up Slap fighting physical 60 100% 10 If the target is asleep, has double power and wakes it up.
Hammer Arm fighting physical 100 90% 10 Lowers user's Speed by one stage.
Gyro Ball steel physical 1 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
Natural Gift normal physical 1 100% 15 Power and type depend on the held berry.
Feint normal physical 50 100% 10 Only works if the target uses Protect or Detect on this turn.
Pluck flying physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Metal Burst steel physical 1 100% 10 Strikes back at the last Pokémon to hit the user this turn with double the damage.
U-turn bug physical 70 100% 20 User must switch out after attacking.
Close Combat fighting physical 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Payback dark physical 50 100% 10 Power is doubled if the target has already moved this turn.
Assurance dark physical 50 100% 10 Power is doubled if the target has already received damage this turn.
Fling dark physical 1 100% 10 Throws held item at the target; power depends on the item.
Punishment dark physical 1 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Last Resort normal physical 140 100% 5 Can only be used after all of the user's other moves have been used.
Sucker Punch dark physical 80 100% 5 Only works if the target is about to use a damaging move.
Flare Blitz fire physical 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Force Palm fighting physical 60 100% 10 Has a 30% chance to paralyze the target.
Poison Jab poison physical 80 100% 20 Has a 30% chance to poison the target.
Night Slash dark physical 70 100% 15 Has an increased chance for a critical hit.
Aqua Tail water physical 90 90% 10 Inflicts regular damage with no additional effect.
Seed Bomb grass physical 80 100% 15 Inflicts regular damage with no additional effect.
X-Scissor bug physical 80 100% 15 Inflicts regular damage with no additional effect.
Dragon Rush dragon physical 100 75% 10 Has a 20% chance to make the target flinch.
Drain Punch fighting physical 75 100% 10 Heals the user by half the damage inflicted.
Brave Bird flying physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Giga Impact normal physical 150 90% 5 User foregoes its next turn to recharge.
Bullet Punch steel physical 40 100% 30 Inflicts regular damage with no additional effect.
Avalanche ice physical 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Ice Shard ice physical 40 100% 30 Inflicts regular damage with no additional effect.
Shadow Claw ghost physical 70 100% 15 Has an increased chance for a critical hit.
Thunder Fang electric physical 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Ice Fang ice physical 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Fire Fang fire physical 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Shadow Sneak ghost physical 40 100% 30 Inflicts regular damage with no additional effect.
Psycho Cut psychic physical 70 100% 20 Has an increased chance for a critical hit.
Zen Headbutt psychic physical 80 90% 15 Has a 20% chance to make the target flinch.
Rock Climb normal physical 90 85% 20 Has a 20% chance to confuse the target.
Power Whip grass physical 120 85% 10 Inflicts regular damage with no additional effect.
Rock Wrecker rock physical 150 90% 5 User foregoes its next turn to recharge.
Cross Poison poison physical 70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Gunk Shot poison physical 120 70% 5 Has a 30% chance to poison the target.
Iron Head steel physical 80 100% 15 Has a 30% chance to make the target flinch.
Magnet Bomb steel physical 60 -- 20 Never misses.
Stone Edge rock physical 100 80% 5 Has an increased chance for a critical hit.
Bug Bite bug physical 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Wood Hammer grass physical 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Aqua Jet water physical 40 100% 20 Inflicts regular damage with no additional effect.
Attack Order bug physical 90 100% 15 Has an increased chance for a critical hit.
Head Smash rock physical 150 80% 5 User receives 1/2 the damage inflicted in recoil.
Double Hit normal physical 35 90% 10 Hits twice in one turn.
Crush Grip normal physical 1 100% 5 Power increases against targets with more HP remaining, up to a maximum of 110 power.
Shadow Force ghost physical 120 100% 5 User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.
Smack Down rock physical 50 100% 15 Removes any immunity to Ground damage.
Storm Throw fighting physical 40 100% 10 Always scores a critical hit.
Heavy Slam steel physical 1 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Flame Charge fire physical 50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
Low Sweep fighting physical 60 100% 20 Lowers the target's Speed by one stage.
Foul Play dark physical 95 100% 15 Calculates damage with the target's attacking stat.
Chip Away normal physical 70 100% 20 Ignores the target's stat modifiers.
Sky Drop flying physical 60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Circle Throw fighting physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Acrobatics flying physical 55 100% 15 Has double power if the user has no held item.
Retaliate normal physical 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Bulldoze ground physical 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Dragon Tail dragon physical 60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Wild Charge electric physical 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Drill Run ground physical 80 95% 10 Has an increased chance for a critical hit.
Dual Chop dragon physical 40 90% 15 Hits twice in one turn.
Heart Stamp psychic physical 60 100% 25 Has a 30% chance to make the target flinch.
Horn Leech grass physical 75 100% 10 Heals the user by half the damage inflicted.
Sacred Sword fighting physical 90 100% 20 Ignores the target's stat modifiers.
Razor Shell water physical 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Heat Crash fire physical 1 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Steamroller bug physical 65 100% 20 Has a 30% chance to make the target flinch.
Tail Slap normal physical 25 85% 10 Hits 2-5 times in one turn.
Head Charge normal physical 120 100% 15 User receives 1/4 the damage it inflicts in recoil.
Gear Grind steel physical 50 85% 15 Hits twice in one turn.
Bolt Strike electric physical 130 85% 5 Has a 20% chance to paralyze the target.
Freeze Shock ice physical 140 90% 5 Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.
Icicle Crash ice physical 85 90% 10 Has a 30% chance to make the target flinch.
V-create fire physical 180 95% 5 Lowers the user's Defense, Special Defense, and Speed by one stage each.
Fusion Bolt electric physical 100 100% 5 With Fusion Flare, inflicts double damage.
Shadow Rush physical 55 100% Has an increased chance for a critical hit in Hyper Mode.
Shadow Blitz physical 40 100% Inflicts regular damage with no additional effect.
Shadow Break physical 75 100% Inflicts regular damage with no additional effect.
Shadow End physical 120 60% User receives 1/2 its HP in recoil.
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