Viewing Damage Class: Non-damaging

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tm-normal.pngNon-damaging Moves

201 Non-damaging Type Moves

Name Type Class Power Accuracy PP Effect
Swords Dance normal non-damaging -- -- 30 Raises the user's Attack by two stages.
Whirlwind normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Sand-Attack ground non-damaging -- 100% 15 Lowers the target's accuracy by one stage.
Tail Whip normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
Leer normal non-damaging -- 100% 30 Lowers the target's Defense by one stage.
Growl normal non-damaging -- 100% 40 Lowers the target's Attack by one stage.
Roar normal non-damaging -- 100% 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Sing normal non-damaging -- 55% 15 Puts the target to sleep.
Supersonic normal non-damaging -- 55% 20 Confuses the target.
Disable normal non-damaging -- 100% 20 Disables the target's last used move for 1-8 turns.
Mist ice non-damaging -- -- 30 Protects the user's stats from being changed by enemy moves.
Leech Seed grass non-damaging -- 90% 10 Seeds the target, stealing HP from it every turn.
Growth normal non-damaging -- -- 40 Raises the user's Attack and Special Attack by one stage.
PoisonPowder poison non-damaging -- 75% 35 Poisons the target.
Stun Spore grass non-damaging -- 75% 30 Paralyzes the target.
Sleep Powder grass non-damaging -- 75% 15 Puts the target to sleep.
String Shot bug non-damaging -- 95% 40 Lowers the target's Speed by one stage.
Thunder Wave electric non-damaging -- 100% 20 Paralyzes the target.
Toxic poison non-damaging -- 90% 10 Badly poisons the target, inflicting more damage every turn.
Hypnosis psychic non-damaging -- 60% 20 Puts the target to sleep.
Meditate psychic non-damaging -- -- 40 Raises the user's Attack by one stage.
Agility psychic non-damaging -- -- 30 Raises the user's Speed by two stages.
Teleport psychic non-damaging -- -- 20 Immediately ends wild battles. No effect otherwise.
Mimic normal non-damaging -- -- 10 Copies the target's last used move.
Screech normal non-damaging -- 85% 40 Lowers the target's Defense by two stages.
Double Team normal non-damaging -- -- 15 Raises the user's evasion by one stage.
Recover normal non-damaging -- -- 10 Heals the user by half its max HP.
Harden normal non-damaging -- -- 30 Raises the user's Defense by one stage.
Minimize normal non-damaging -- -- 20 Raises the user's evasion by two stages.
SmokeScreen normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Confuse Ray ghost non-damaging -- 100% 10 Confuses the target.
Withdraw water non-damaging -- -- 40 Raises the user's Defense by one stage.
Defense Curl normal non-damaging -- -- 40 Raises user's Defense by one stage.
Barrier psychic non-damaging -- -- 30 Raises the user's Defense by two stages.
Light Screen psychic non-damaging -- -- 30 Reduces damage from special attacks by 50% for five turns..
Haze ice non-damaging -- -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Reflect psychic non-damaging -- -- 20 Reduces damage from physical attacks by half.
Focus Energy normal non-damaging -- -- 30 Increases the user's chance to score a critical hit.
Metronome normal non-damaging -- -- 10 Randomly selects and uses any move in the game.
Mirror Move flying non-damaging -- -- 20 Uses the target's last used move.
Amnesia psychic non-damaging -- -- 20 Raises the user's Special Defense by two stages.
Kinesis psychic non-damaging -- 80% 15 Lowers the target's accuracy by one stage.
Softboiled normal non-damaging -- -- 10 Heals the user by half its max HP.
Glare normal non-damaging -- 90% 30 Paralyzes the target.
Poison Gas poison non-damaging -- 90% 40 Poisons the target.
Lovely Kiss normal non-damaging -- 75% 10 Puts the target to sleep.
Transform normal non-damaging -- -- 10 User becomes a copy of the target until it leaves battle.
Spore grass non-damaging -- 100% 15 Puts the target to sleep.
Flash normal non-damaging -- 100% 20 Lowers the target's accuracy by one stage.
Splash normal non-damaging -- -- 40 Does nothing.
Acid Armor poison non-damaging -- -- 40 Raises the user's Defense by two stages.
Rest psychic non-damaging -- -- 10 User sleeps for two turns, completely healing itself.
Sharpen normal non-damaging -- -- 30 Raises the user's Attack by one stage.
Conversion normal non-damaging -- -- 30 User's type changes to the type of one of its moves at random.
Substitute normal non-damaging -- -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sketch normal non-damaging -- -- 1 Permanently becomes the target's last used move.
Spider Web bug non-damaging -- -- 10 Prevents the target from leaving battle.
Mind Reader normal non-damaging -- -- 5 Ensures that the user's next move will hit the target.
Nightmare ghost non-damaging -- 100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
Curse ghost non-damaging -- -- 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Conversion 2 normal non-damaging -- -- 30 Changes the user's type to a random type either resistant or immune to the last move used against it.
Cotton Spore grass non-damaging -- 100% 40 Lowers the target's Speed by two stages.
Spite ghost non-damaging -- 100% 10 Lowers the PP of the target's last used move by 4.
Protect normal non-damaging -- -- 10 Prevents any moves from hitting the user this turn.
Scary Face normal non-damaging -- 90% 10 Lowers the target's Speed by two stages.
Sweet Kiss normal non-damaging -- 75% 10 Confuses the target.
Belly Drum normal non-damaging -- -- 10 User pays half its max HP to max out its Attack.
Spikes ground non-damaging -- -- 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Foresight normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Destiny Bond ghost non-damaging -- -- 5 If the user faints this turn, the target automatically will, too.
Perish Song normal non-damaging -- -- 5 User and target both faint after three turns.
Detect fighting non-damaging -- -- 5 Prevents any moves from hitting the user this turn.
Lock-On normal non-damaging -- -- 5 Ensures that the user's next move will hit the target.
Sandstorm rock non-damaging -- -- 10 Changes the weather to a sandstorm for five turns.
Endure normal non-damaging -- -- 10 Prevents the user's HP from lowering below 1 this turn.
Charm normal non-damaging -- 100% 20 Lowers the target's Attack by two stages.
Swagger normal non-damaging -- 90% 15 Raises the target's Attack by two stages and confuses the target.
Milk Drink normal non-damaging -- -- 10 Heals the user by half its max HP.
Mean Look normal non-damaging -- -- 5 Prevents the target from leaving battle.
Attract normal non-damaging -- 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk normal non-damaging -- -- 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Heal Bell normal non-damaging -- -- 5 Cures the entire party of major status effects.
Safeguard normal non-damaging -- -- 25 Protects the user's field from major status ailments and confusion for five turns.
Pain Split normal non-damaging -- -- 20 Sets the user's and targets's HP to the average of their current HP.
Baton Pass normal non-damaging -- -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Encore normal non-damaging -- 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Sweet Scent normal non-damaging -- 100% 20 Lowers the target's evasion by one stage.
Morning Sun normal non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
Synthesis grass non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
Moonlight normal non-damaging -- -- 5 Heals the user by half its max HP. Affected by weather.
Rain Dance water non-damaging -- -- 5 Changes the weather to rain for five turns.
Sunny Day fire non-damaging -- -- 5 Changes the weather to sunny for five turns.
Psych Up normal non-damaging -- -- 10 Discards the user's stat changes and copies the target's.
Stockpile normal non-damaging -- -- 20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow normal non-damaging -- -- 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Hail ice non-damaging -- -- 10 Changes the weather to a hailstorm for five turns.
Torment dark non-damaging -- 100% 15 Prevents the target from using the same move twice in a row.
Flatter dark non-damaging -- 100% 15 Raises the target's Special Attack by one stage and confuses the target.
Will-O-Wisp fire non-damaging -- 75% 15 Burns the target.
Memento dark non-damaging -- 100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Follow Me normal non-damaging -- -- 20 Redirects the target's single-target effects to the user for this turn.
Nature Power normal non-damaging -- -- 20 Uses a move which depends upon the terrain.
Charge electric non-damaging -- -- 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Taunt dark non-damaging -- 100% 20 For the next few turns, the target can only use damaging moves.
Helping Hand normal non-damaging -- -- 20 Ally's next move inflicts half more damage.
Trick psychic non-damaging -- 100% 10 User and target swap items.
Role Play psychic non-damaging -- -- 10 Copies the target's ability.
Wish normal non-damaging -- -- 10 User will recover half its max HP at the end of the next turn.
Assist normal non-damaging -- -- 20 Randomly selects and uses one of the trainer's other Pokémon's moves.
Ingrain grass non-damaging -- -- 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Magic Coat psychic non-damaging -- -- 15 Reflects back the first effect move used on the user this turn.
Recycle normal non-damaging -- -- 10 User recovers the item it last used up.
Yawn normal non-damaging -- -- 10 Target sleeps at the end of the next turn.
Skill Swap psychic non-damaging -- -- 10 User and target swap abilities.
Imprison psychic non-damaging -- -- 10 Prevents the target from using any moves that the user also knows.
Refresh normal non-damaging -- -- 20 Cleanses the user of a burn, paralysis, or poison.
Grudge ghost non-damaging -- -- 5 When the user faints, the PP of the move that fainted it will be reduced to 0.
Snatch dark non-damaging -- -- 10 Steals the target's move, if it's self-targeted.
Camouflage normal non-damaging -- -- 20 User's type changes to match the terrain.
Tail Glow bug non-damaging -- -- 20 Raises the user's Special Attack by three stages.
FeatherDance flying non-damaging -- 100% 15 Lowers the target's Attack by two stages.
Teeter Dance normal non-damaging -- 100% 20 Confuses the target.
Mud Sport ground non-damaging -- -- 15 All damage from Electric moves is halved until the end of the battle.
Slack Off normal non-damaging -- -- 10 Heals the user by half its max HP.
Aromatherapy grass non-damaging -- -- 5 Cures the entire party of major status effects.
Fake Tears dark non-damaging -- 100% 20 Lowers the target's Special Defense by two stages.
Odor Sleuth normal non-damaging -- -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Metal Sound steel non-damaging -- 85% 40 Lowers the target's Special Defense by two stages.
GrassWhistle grass non-damaging -- 55% 15 Puts the target to sleep.
Tickle normal non-damaging -- 100% 20 Lowers the target's Attack and Defense by one stage.
Cosmic Power psychic non-damaging -- -- 20 Raises the user's Defense and Special Defense by one stage.
Iron Defense steel non-damaging -- -- 15 Raises the user's Defense by two stages.
Block normal non-damaging -- -- 5 Prevents the target from leaving battle.
Howl normal non-damaging -- -- 40 Raises the user's Attack by one stage.
Bulk Up fighting non-damaging -- -- 20 Raises the user's Attack and Defense by one stage.
Water Sport water non-damaging -- -- 15 All damage from Fire moves is halved until the end of the battle.
Calm Mind psychic non-damaging -- -- 20 Raises the user's Special Attack and Special Defense by one stage.
Dragon Dance dragon non-damaging -- -- 20 Raises the user's Attack and Speed by one stage.
Roost flying non-damaging -- -- 10 Heals the user by half its max HP.
Gravity psychic non-damaging -- -- 5 Disables moves and immunities that involve flying or levitating for five turns.
Miracle Eye psychic non-damaging -- -- 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
Healing Wish psychic non-damaging -- -- 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Tailwind flying non-damaging -- -- 30 For three turns, friendly Pokémon have doubled Speed.
Acupressure normal non-damaging -- -- 30 Raises one of a friendly Pokémon's stats at random by two stages.
Embargo dark non-damaging -- 100% 15 Target cannot use held items.
Psycho Shift psychic non-damaging -- 90% 10 Transfers the user's major status effect to the target.
Heal Block psychic non-damaging -- 100% 15 Prevents target from restoring its HP for five turns.
Power Trick psychic non-damaging -- -- 10 User swaps Attack and Defense.
Gastro Acid poison non-damaging -- 100% 10 Nullifies target's ability until it leaves battle.
Lucky Chant normal non-damaging -- -- 30 Prevents the target from scoring critical hits for five turns.
Me First normal non-damaging 1 -- 20 Uses the target's move against it before it attacks, with power increased by half.
Copycat normal non-damaging -- -- 20 Uses the target's last used move.
Power Swap psychic non-damaging -- -- 10 User swaps Attack and Special Attack changes with the target.
Guard Swap psychic non-damaging -- -- 10 User swaps Defense and Special Defense changes with the target.
Worry Seed grass non-damaging -- 100% 10 Changes the target's ability to Insomnia.
Toxic Spikes poison non-damaging -- -- 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Heart Swap psychic non-damaging -- -- 10 User and target swap stat changes.
Aqua Ring water non-damaging -- -- 20 Restores 1/16 of the user's max HP each turn.
Magnet Rise electric non-damaging -- -- 10 User is immune to Ground moves and effects for five turns.
Rock Polish rock non-damaging -- -- 20 Raises the user's Speed by two stages.
Switcheroo dark non-damaging -- 100% 10 User and target swap items.
Nasty Plot dark non-damaging -- -- 20 Raises the user's Special Attack by two stages.
Defog flying non-damaging -- -- 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Trick Room psychic non-damaging -- -- 5 For five turns, slower Pokémon will act before faster Pokémon.
Captivate normal non-damaging -- 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Stealth Rock rock non-damaging -- -- 20 Causes damage when opposing Pokémon switch in.
Defend Order bug non-damaging -- -- 10 Raises the user's Defense and Special Defense by one stage.
Heal Order bug non-damaging -- -- 10 Heals the user by half its max HP.
Lunar Dance psychic non-damaging -- -- 10 User faints, and its replacement is fully healed.
Dark Void dark non-damaging -- 80% 10 Puts the target to sleep.
Hone Claws dark non-damaging -- -- 15 Raises the user's Attack and accuracy by one stage.
Wide Guard rock non-damaging -- -- 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Guard Split psychic non-damaging -- -- 10 Averages Defense and Special Defense with the target.
Power Split psychic non-damaging -- -- 10 Averages Attack and Special Attack with the target.
Wonder Room psychic non-damaging -- -- 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Autotomize steel non-damaging -- -- 15 Raises the user's Speed by two stages and halves the user's weight.
Rage Powder bug non-damaging -- -- 20 Redirects the target's single-target effects to the user for this turn.
Telekinesis psychic non-damaging -- -- 15 Moves have 100% accuracy against the target for three turns.
Magic Room psychic non-damaging -- -- 10 Negates held items for five turns.
Quiver Dance bug non-damaging -- -- 20 Raises the user's Special Attack, Special Defense, and Speed by one stage each.
Soak water non-damaging -- 100% 20 Changes the target's type to Water.
Coil poison non-damaging -- -- 20 Raises the user's Attack, Defense, and accuracy by one stage each.
Simple Beam normal non-damaging -- 100% 15 Changes the target's ability to Simple.
Entrainment normal non-damaging -- 100% 15 Copies the user's ability onto the target.
After You normal non-damaging -- -- 15 Makes the target act next this turn.
Quick Guard fighting non-damaging -- -- 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Ally Switch psychic non-damaging -- -- 15 User switches places with the friendly Pokémon opposite it.
Shell Smash normal non-damaging -- -- 15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
Heal Pulse psychic non-damaging -- -- 10 Heals the target for half its max HP.
Shift Gear steel non-damaging -- -- 10 Raises the user's Attack by one stage and its Speed by two stages.
Quash dark non-damaging -- 100% 15 Makes the target act last this turn.
Reflect Type normal non-damaging -- -- 15 User becomes the target's type.
Bestow normal non-damaging -- -- 15 Gives the user's held item to the target.
Work Up normal non-damaging -- -- 30 Raises the user's Attack and Special Attack by one stage each.
Cotton Guard grass non-damaging -- -- 10 Raises the user's Defense by three stages.
Shadow Down non-damaging -- 100% Lowers the target's Defense by two stages.
Shadow Hold non-damaging -- -- Prevents the target from leaving battle.
Shadow Mist non-damaging -- 100% Lowers the target's evasion by two stages.
Shadow Panic non-damaging -- 90% Confuses the target.
Shadow Shed non-damaging -- -- Removes Light Screen, Reflect, and Safeguard.
Shadow Sky non-damaging -- -- Changes the weather to Shadow Sky for five turns.
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